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A sample application leveraging the AllJoyn Cordova Plugin for peer to peer chat

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cordova-chat-alljoyn

A sample app using the Cordova plugin for AllJoyn.

This application implements a simple chat service which allows peer to peer chat between to devices over AllJoyn.

Building and Running

Easiest way to build and run the app is to use the Cordova command-line tools. More information about installing and using the tools can be found from http://cordova.apache.org/docs/en/edge/guide_cli_index.md.html .

This app depends on the AllJoyn plugin, which needs to be added first before the app works properly. From plugin repository, it can be installed like this:

$ cordova plugin add org.allseen.alljoyn

or directly from the Git repository like this:

$ cordova plugin add https://github.com/AllJoyn-Cordova/cordova-plugin-alljoyn.git

After that, you can add the platform you are interested in and run the app. As an example, here is how to run iOS version of the app:

$ cordova platform add ios
$ cordova run ios

On Windows, you need to pass the correct target architecture for the build system to build a suitable binary. Here are some examples:

$ cordova platform add windows
// To run on Windows Phone 8.1 emulator
$ cordova run windows --emulator --archs="x86" -- -phone
// Running on Windows Phone 8.1 device
$ cordova run windows --device --archs="arm" -- -phone
// To run on desktop (current default is Windows 8.1 build)
$ cordova run windows --device --archs="x64" -- -win

For the app to work, you need to have an AllJoyn router running in the same network. Windows 10 preview includes a windows service you can enable to act as an AllJoyn router. Another option is to download https://allseenalliance.org/releases/alljoyn/14.06.00/alljoyn-14.06.00a-win7x64vs2012-sdk.zip and run the binary from alljoyn-14.06.00a-win7x64vs2012-sdk-dbg/cpp/bin/samples/chat.exe on the network.

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A sample application leveraging the AllJoyn Cordova Plugin for peer to peer chat

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