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Beautify Readme.md: 2e1 Example Project Content Structure #93

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98 changes: 49 additions & 49 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -552,55 +552,55 @@ There are multiple ways to lay out the content of a UE4 project. In this style,
<a name="2e1"><a>
### 2e1 Example Project Content Structure
<pre>
|-- Content
|-- <a href="#2.2">GenericShooter</a>
|-- Art
| |-- Industrial
| | |-- Ambient
| | |-- Machinery
| | |-- Pipes
| |-- Nature
| | |-- Ambient
| | |-- Foliage
| | |-- Rocks
| | |-- Trees
| |-- Office
|-- Characters
| |-- Bob
| |-- Common
| | |-- <a href="#2.7">Animations</a>
| | |-- Audio
| |-- Jack
| |-- Steve
| |-- <a href="#2.1.3">Zoe</a>
|-- <a href="#2.5">Core</a>
| |-- Characters
| |-- Engine
| |-- <a href="#2.1.2">GameModes</a>
| |-- Interactables
| |-- Pickups
| |-- Weapons
|-- Effects
| |-- Electrical
| |-- Fire
| |-- Weather
|-- <a href="#2.4">Maps</a>
| |-- Campaign1
| |-- Campaign2
|-- <a href="#2.8">MaterialLibrary</a>
| |-- Debug
| |-- Metal
| |-- Paint
| |-- Utility
| |-- Weathering
|-- Placeables
| |-- Pickups
|-- Weapons
|-- Common
|-- Pistols
| |-- DesertEagle
| |-- RocketPistol
|-- Rifles
└── Content
└── <a href="#2.2">GenericShooter</a>
├── Art
├── Industrial
├── Ambient
├── Machinery
└── Pipes
├── Nature
├── Ambient
├── Foliage
├── Rocks
└── Trees
└── Office
├── Characters
├── Bob
├── Common
├── <a href="#2.7">Animations</a>
└── Audio
├── Jack
├── Steve
└── <a href="#2.1.3">Zoe</a>
├── <a href="#2.5">Core</a>
├── Characters
├── Engine
├── <a href="#2.1.2">GameModes</a>
├── Interactables
├── Pickups
└── Weapons
├── Effects
├── Electrical
├── Fire
└── Weather
├── <a href="#2.4">Maps</a>
├── Campaign1
└── Campaign2
├── <a href="#2.8">MaterialLibrary</a>
├── Debug
├── Metal
├── Paint
├── Utility
└── Weathering
├── Placeables
└── Pickups
└── Weapons
├── Common
├── Pistols
├── DesertEagle
└── RocketPistol
└── Rifles
</pre>

The reasons for this structure are listed in the following sub-sections.
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