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fix: fix respawn
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smartcmd committed Jun 15, 2024
1 parent 875e603 commit 3a6b1da
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Showing 2 changed files with 44 additions and 14 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
import lombok.extern.slf4j.Slf4j;
import org.allaymc.api.entity.interfaces.EntityPlayer;
import org.allaymc.api.math.location.Location3f;
import org.allaymc.api.math.location.Location3ic;
import org.allaymc.api.network.processor.PacketProcessor;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.protocol.bedrock.data.GameType;
Expand All @@ -21,18 +22,21 @@ public class PlayerActionPacketProcessor extends PacketProcessor<PlayerActionPac
public PacketSignal handleAsync(EntityPlayer player, PlayerActionPacket packet) {
return switch (packet.getAction()) {
case RESPAWN -> {
// 玩家还没死透
if (!player.canBeSpawned()) yield PacketSignal.HANDLED;
var spawnPoint = player.getSpawnPoint();
var dimension = spawnPoint.dimension();
dimension.getChunkService().getOrLoadChunkSynchronously(spawnPoint.x() >> 4, spawnPoint.z() >> 4);
player.setLocationBeforeSpawn(new Location3f(spawnPoint));
dimension.addPlayer(player, () -> {
player.teleport(new Location3f(spawnPoint.x(), spawnPoint.y(), spawnPoint.z(), dimension));
player.setSprinting(false);
player.setSneaking(false);
player.removeAllEffects();
player.setHealth(player.getMaxHealth());
player.setAndSendEntityData(EntityDataTypes.AIR_SUPPLY, (short) 400);
});
var spawnDimension = spawnPoint.dimension();
var oldDimension = player.getDimension();
if (oldDimension != spawnDimension) {
// 重生维度和玩家当前维度不同,需要将玩家从旧的维度删除
oldDimension.removePlayer(player, () -> {
prepareForRespawn(player, spawnPoint);
spawnDimension.addPlayer(player, () -> afterRespawn(player, spawnPoint));
});
} else {
prepareForRespawn(player, spawnPoint);
spawnDimension.getEntityService().addEntity(player, () -> afterRespawn(player, spawnPoint));
}
yield PacketSignal.HANDLED;
}
case DIMENSION_CHANGE_SUCCESS -> {
Expand Down Expand Up @@ -75,6 +79,23 @@ public PacketSignal handleAsync(EntityPlayer player, PlayerActionPacket packet)
};
}

private void prepareForRespawn(EntityPlayer player, Location3ic spawnPoint) {
var spawnDimension = spawnPoint.dimension();
spawnDimension.getChunkService().getOrLoadChunkSynchronously(spawnPoint.x() >> 4, spawnPoint.z() >> 4);
player.setLocationBeforeSpawn(new Location3f(spawnPoint));
}

private void afterRespawn(EntityPlayer player, Location3ic spawnPoint) {
var spawnDimension = spawnPoint.dimension();
// tp一下防止玩家掉到奇怪的地方
player.teleport(new Location3f(spawnPoint.x(), spawnPoint.y(), spawnPoint.z(), spawnDimension));
player.setSprinting(false);
player.setSneaking(false);
player.removeAllEffects();
player.setHealth(player.getMaxHealth());
player.setAndSendEntityData(EntityDataTypes.AIR_SUPPLY, (short) 400);
}

@Override
public BedrockPacketType getPacketType() {
return BedrockPacketType.PLAYER_ACTION;
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Original file line number Diff line number Diff line change
Expand Up @@ -81,9 +81,18 @@ public void addPlayer(EntityPlayer player, Runnable runnable) {

@Override
public void removePlayer(EntityPlayer player, Runnable runnable) {
entityService.removeEntity(player, runnable);
chunkService.removeChunkLoader(player);
players.remove(player);
if (player.isSpawned()) {
// 玩家死亡后重生到另外一个维度时,玩家实体已经被卸载
// 所以说在卸载玩家实体时,需要先检查玩家实体是否生成
entityService.removeEntity(player, runnable);
chunkService.removeChunkLoader(player);
players.remove(player);
} else {
chunkService.removeChunkLoader(player);
players.remove(player);
// 直接运行回调
runnable.run();
}
}

@Override
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