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#Introduction This sequence of lessons will guide you through the stages of creating your very own game called Fla-Pi Bird. You will begin by adding graphics before moving on to movement, variables, loops, and win lose conditions before finishing it all off with some cools sounds.

##Computing Programme of Study Met KS2

  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour.

##Resources For this series of lessons, Scratch game saves are provided at various points to enable students to start at different stages. The game sounds and graphics are also included.

###Lessons

Licence

Unless otherwise specified, everything in this repository is covered by the following licence:

Creative Commons License

Fla-Pi Bird by Allen Heard is licenced under a Creative Commons Attribution 4.0 International License.

Based on work at (https://github.com/AllenHeard/Fla-Pi-Bird Influenced by the mobile game Flappy Bird by Dong Nguyen