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Merge branch 'master' of github.com:AlligatorPit/Documentation
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codecat committed May 26, 2016
2 parents a84a9c5 + e0e430f commit 69987a9
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17 changes: 17 additions & 0 deletions entities/CAchievementEntity.rst
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CAchievementEntity
==================

.. include:: ../entities_info/CAchievementEntity.rst

Members
-------

* string ``m_strName``
* string ``m_strAchievement``
* bool ``m_bSinglePlayerOnly``
* bool ``m_bStat``
* bool ``m_bStatAdd``
* bool ``m_bStatFloat``
* readonly ``m_iStatAmount``
* float ``m_fStatAmount``

211 changes: 211 additions & 0 deletions entities/CAirElemental.rst
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CAirElemental
=============

Inherits: `CEnemyBase <CEnemyBase.html>`_

.. include:: ../entities_info/CAirElemental.rst

Members
-------

* bool ``m_bFloat``
* float ``m_fAttPosY``
* bool ``m_bInitialAnim``
* readonly ``m_penTrigger01``
* readonly ``m_penTrigger02``
* readonly ``m_penTrigger03``
* readonly ``m_penTrigger04``
* readonly ``m_penTrigger05``
* readonly ``m_penTrigger06``
* readonly ``m_penTrigger07``
* readonly ``m_penTrigger08``
* readonly ``m_penTrigger09``
* readonly ``m_penTrigger10``
* float ``m_fAttSizeCurrent``
* float ``m_fAttSizeBegin``
* float ``m_fAttSizeEnd``
* float ``m_fAttSizeRequested``
* bool ``m_bAttGrow``
* readonly ``m_iSize``
* float ``m_fLastSize``
* float ``m_fTargetSize``
* float ``m_fGrowSpeed``
* float ``m_tmWindNextFire``
* float ``m_fWindFireTimeMin``
* float ``m_fWindFireTimeMax``
* readonly ``m_iWind``
* bool ``m_bDying``
* float ``m_tmDeath``
* float ``m_fDeathDuration``
* vec3 ``m_fWindBlastFirePosBegin``
* vec3 ``m_fWindBlastFirePosEnd``
* float ``m_tmLastAnimation``
* readonly ``m_penDeathInflictor``
* bool ``m_bRenderParticles``
* readonly ``m_soFire``
* readonly ``m_soVoice``
* readonly ``m_colParticles``

Members inherited from CEnemyBase
---------------------------------

* readonly ``m_penWatcher``
* vec3 ``m_vStartPosition``
* readonly ``m_penEnemy``
* readonly ``m_ttTarget``
* string ``m_strDescription``
* string ``m_strName``
* readonly ``m_soSound``
* vec3 ``m_vStartDirection``
* bool ``m_bOnStartPosition``
* float ``m_fFallHeight``
* float ``m_fStepHeight``
* float ``m_fSenseRange``
* float ``m_fViewAngle``
* float ``m_fWalkSpeed``
* readonly ``m_aWalkRotateSpeed``
* float ``m_fAttackRunSpeed``
* readonly ``m_aAttackRotateSpeed``
* float ``m_fCloseRunSpeed``
* readonly ``m_aCloseRotateSpeed``
* float ``m_fAttackDistance``
* float ``m_fCloseDistance``
* float ``m_fAttackFireTime``
* float ``m_fCloseFireTime``
* float ``m_fStopDistance``
* float ``m_fIgnoreRange``
* float ``m_fLockOnEnemyTime``
* float ``m_fBlowUpAmount``
* readonly ``m_fBodyParts``
* float ``m_fDamageWounded``
* vec3 ``m_vDamage``
* float ``m_tmLastDamage``
* bool ``m_bRobotBlowup``
* float ``m_fBlowUpSize``
* float ``m_fMoveTime``
* vec3 ``m_vDesiredPosition``
* readonly ``m_dtDestination``
* readonly ``m_penPathMarker``
* vec3 ``m_vPlayerSpotted``
* float ``m_fMoveFrequency``
* float ``m_fMoveSpeed``
* readonly ``m_aRotateSpeed``
* float ``m_fLockStartTime``
* float ``m_fRangeLast``
* bool ``m_bFadeOut``
* float ``m_fFadeStartTime``
* float ``m_fFadeTime``
* float ``m_fShootTime``
* float ``m_fDamageConfused``
* readonly ``m_iChargeHitAnimation``
* float ``m_fChargeHitDamage``
* float ``m_fChargeHitAngle``
* float ``m_fChargeHitSpeed``
* readonly ``m_penSpawnerTarget``
* readonly ``m_penDeathTarget``
* readonly ``m_eetDeathType``
* bool ``m_bTemplate``
* float ``m_fAttackRadius``
* readonly ``m_colColor``
* bool ``m_bDeaf``
* bool ``m_bBlind``
* float ``m_tmGiveUp``
* float ``m_tmReflexMin``
* float ``m_tmReflexMax``
* float ``m_fActivityRange``
* bool ``m_bApplyRandomStretch``
* float ``m_fRandomStretchFactor``
* float ``m_fStretchMultiplier``
* float ``m_fRandomStretchMultiplier``
* readonly ``m_penMarker``
* readonly ``m_penMainMusicHolder``
* float ``m_tmLastFussTime``
* float ``m_iScore``
* float ``m_fMaxHealth``
* bool ``m_bBoss``
* float ``m_fSpiritStartTime``
* float ``m_tmSpraySpawned``
* float ``m_fSprayDamage``
* readonly ``m_penSpray``
* float ``m_fMaxDamageAmount``
* vec3 ``m_vLastStain``
* readonly ``m_sptType``
* readonly ``m_penTacticsHolder``
* bool ``m_bTacticActive``
* float ``m_tmTacticsActivation``
* vec3 ``m_vTacticsStartPosition``
* float ``m_fTacticVar1``
* float ``m_fTacticVar2``
* float ``m_fTacticVar3``
* float ``m_fTacticVar4``
* float ``m_fTacticVar5``
* bool ``m_bTacticsStartOnSense``
* readonly ``m_colBurning``
* bool ``m_bResizeAttachments``
* bool ``m_bGiveUpToClosestMarker``
* string ``m_fnmCustomModel``
* string ``m_fnmCustomTexture``
* bool ``m_bUseCustomWeaponProjectile``
* readonly ``m_eCustomWeaponProjectile``
* readonly ``m_iCustomScore``
* string ``m_fnmCustomMessage``
* bool ``m_bShootHitscansInsteadOfProjectiles``
* float ``m_fCustomHitscansDamage``
* readonly ``m_penStartEnemy``
* readonly ``m_eetEnvironmentType``
* float ``m_fHealthScalar``
* readonly ``m_penPrediction``

Members inherited from CMovableModelEntity
------------------------------------------

* readonly ``en_iCollisionBox``
* readonly ``en_iWantedCollisionBox``

Members inherited from CMovableEntity
-------------------------------------

* vec3 ``en_vDesiredTranslationRelative``
* vec3 ``en_aDesiredRotationRelative``
* vec3 ``en_vCurrentTranslationAbsolute``
* vec3 ``en_aCurrentRotationAbsolute``
* readonly ``en_penReference``
* vec3 ``en_vReferencePlane``
* readonly ``en_iReferenceSurface``
* readonly ``en_penLastValidReference``
* float ``en_tmLastBreathed``
* float ``en_tmMaxHoldBreath``
* float ``en_fDensity``
* float ``en_tmLastSwimDamage``
* float ``en_tmMaxColdness``
* float ``en_tmLastWarmth``
* bool ``en_bImmuneToCold``
* readonly ``en_iUpContent``
* readonly ``en_iDnContent``
* float ``en_fImmersionFactor``
* vec3 ``en_vGravityDir``
* float ``en_fGravityA``
* float ``en_fGravityV``
* vec3 ``en_vForceDir``
* float ``en_fForceA``
* float ``en_fForceV``
* float ``en_tmJumped``
* float ``en_tmMaxJumpControl``
* float ``en_fJumpControlMultiplier``
* float ``en_fAcceleration``
* float ``en_fDeceleration``
* float ``en_fStepUpHeight``
* float ``en_fStepDnHeight``
* float ``en_fBounceDampParallel``
* float ``en_fBounceDampNormal``
* float ``en_fCollisionSpeedLimit``
* float ``en_fCollisionDamageFactor``
* readonly ``en_boxMovingEstimate``
* readonly ``en_boxNearCached``
* vec3 ``en_vIntendedTranslation``
* readonly ``en_mIntendedRotation``
* readonly ``en_iLastForceType``
* float ``en_tmLastFrozen``
* float ``en_tmFrozenSeconds``
* float ``en_tmFrozenMinimum``

88 changes: 88 additions & 0 deletions entities/CAmmoItem.rst
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CAmmoItem
=========

Inherits: `CItem <CItem.html>`_

.. include:: ../entities_info/CAmmoItem.rst

Members
-------

* readonly ``m_EaitType``

Members inherited from CItem
----------------------------

* string ``m_strName``
* string ``m_strDescription``
* float ``m_fValue``
* float ``m_fRespawnTime``
* float ``m_fCustomRespawnTime``
* bool ``m_bRespawn``
* readonly ``m_penTarget``
* bool ``m_bPickupOnce``
* readonly ``m_soPick``
* float ``m_fPickSoundLen``
* bool ``m_bDropped``
* readonly ``m_ulPickedMask``
* bool ``m_bFloating``
* string ``m_fnmCustomModel``
* string ``m_fnmCustomTexture``
* float ``m_fCustomScale``
* string ``m_fnmCustomPickupSound``
* bool ``m_bOnlyCoop``
* readonly ``m_penPrediction``

Members inherited from CMovableModelEntity
------------------------------------------

* readonly ``en_iCollisionBox``
* readonly ``en_iWantedCollisionBox``

Members inherited from CMovableEntity
-------------------------------------

* vec3 ``en_vDesiredTranslationRelative``
* vec3 ``en_aDesiredRotationRelative``
* vec3 ``en_vCurrentTranslationAbsolute``
* vec3 ``en_aCurrentRotationAbsolute``
* readonly ``en_penReference``
* vec3 ``en_vReferencePlane``
* readonly ``en_iReferenceSurface``
* readonly ``en_penLastValidReference``
* float ``en_tmLastBreathed``
* float ``en_tmMaxHoldBreath``
* float ``en_fDensity``
* float ``en_tmLastSwimDamage``
* float ``en_tmMaxColdness``
* float ``en_tmLastWarmth``
* bool ``en_bImmuneToCold``
* readonly ``en_iUpContent``
* readonly ``en_iDnContent``
* float ``en_fImmersionFactor``
* vec3 ``en_vGravityDir``
* float ``en_fGravityA``
* float ``en_fGravityV``
* vec3 ``en_vForceDir``
* float ``en_fForceA``
* float ``en_fForceV``
* float ``en_tmJumped``
* float ``en_tmMaxJumpControl``
* float ``en_fJumpControlMultiplier``
* float ``en_fAcceleration``
* float ``en_fDeceleration``
* float ``en_fStepUpHeight``
* float ``en_fStepDnHeight``
* float ``en_fBounceDampParallel``
* float ``en_fBounceDampNormal``
* float ``en_fCollisionSpeedLimit``
* float ``en_fCollisionDamageFactor``
* readonly ``en_boxMovingEstimate``
* readonly ``en_boxNearCached``
* vec3 ``en_vIntendedTranslation``
* readonly ``en_mIntendedRotation``
* readonly ``en_iLastForceType``
* float ``en_tmLastFrozen``
* float ``en_tmFrozenSeconds``
* float ``en_tmFrozenMinimum``

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