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FXGL-MobileApp

An example game that uses FXGL and runs on a mobile device.

Build (Android)

Note: you need to have a real Android 5.0+ device.

If you have android tools installed, go to step 3.

  1. Download Android SDK Tools. Scroll all the way down and at the bottom click on your platform SDK Tools.

  2. Extract everything and install the tools:

ANDROID_SDK/tools/bin/sdkmanager "platform-tools" "build-tools;27.0.3" "platforms;android-25" "extras;android;m2repository" "extras;google;m2repository"
  1. Open build.gradle and edit the following line so that it has the path to where your android-sdk is extracted:
androidSdk = 'PATH_TO_ANDROID_SDK'

OR

Define a global gradle property named ANDROID_HOME inside ~/.gradle/gradle.properties that points to the location of the Android SDK:

ANDROID_HOME=/path/to/android-sdk-directory
  1. Build .apk (will be built to "build/javafxports/android/"):
./gradlew android

OR build and install to a connected device:

./gradlew androidInstall

Build (iOS)

Note: you need to have a Mac with MacOS X 10.11.5 or superior and Xcode 8.x or superior.

  1. Open Xcode with a new project, e.g. Single View Application

  2. Go to Preferences -> Accounts and add your Apple ID

  3. Connect your device to your Mac and enable your device as a developer device

  4. In Xcode change the bundle name of the app to be com.almasb.fxgltest.SampleGameApp. At this point Xcode should automatically create certificates and an iOS Development provisioning profile.

  5. In Xcode select your device from the devices to run applications on and click run.

  6. The following should build and install the game to a connected device: (Note: the very first build will take ~20-30 mins)

./gradlew launchIOSDevice

If you have problems running on iOS, please read JavaFXPorts Docs.

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