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Shawn Miller edited this page Aug 30, 2019 · 5 revisions

FAQ

Will you add

  • Tinker's Construct / Tinker's Armory?

No, I believe they make fundamental alterations to the nature of Minecraft, enchanting and more without substantially returning anything to the game in return. At this time there are no plans to add either of these mods

  • Ender IO?

I consider EnderIO a tech mod that breaks the overall aesthetic far too much

  • Mystical Agriculture

My core problem with Mystic Ag is 2 fold 1.) It by its very nature discourages exploration in favor of Farming / Grinding, which I really want to avoid. I still want resource gathering to tap into the core of Minecraft (ie, mining), Even if some of the other mods making mining easier, none of them flat replace it (Arguably one of the Astral Sorcery Rituals does this but... eh)

2.) There are so many items I wouldn't want it to have access too (Like for instance by default it will pick up astral sorcery and add the Rock Crystal's as an item you can just breed. this TOTALLY destroys some of Astral Sorcery's core gameplay elements. Beyond all that when combined with Immersive Engineering's Growth Cloister it gets REALLY out of hand very fast

  • what will you add?

If you can make a solid case for it, and it fits the overall aesthetic without overwhelming the pack in terms of size (as I think the pack is already far too heavy at 80+ Mods)

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