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Updated Launch Rails
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AlphaMensae committed May 10, 2022
1 parent 949b110 commit 84cf616
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Showing 4 changed files with 38 additions and 4 deletions.
11 changes: 10 additions & 1 deletion ModularLaunchPads/Launch_Stands/Launch-Rail-Large.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ MODEL

rescaleFactor = 1

node_stack_top = 3.0, 0.5, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -2.16, 0.0, 0.0, -1.0, 0.0, 4

node_attach = 2.333665, 7.55, 0.0, 1.0, 0.0, 0.0, 3
Expand All @@ -26,7 +27,7 @@ MODEL
manufacturer = Alphadyne Construction Group
description = Add-on part for launch bases and stands that provides a rotatable launch rail for angled launching of rockets. This is the Large size rail, meant for larger rockets of size 1.25m and up. Rockets are only surface-attached to the rail, and the rail has built-in a decoupler. The rail can also be switched between the default forward direction and reverse. Rotating the rail can be done with the B9PD switcher or optionally with Animated Attachment installed via the deploy limit slider animation. The Animated Attachment method requires that the rail or launch base/stand be the root part in order to move the attached rocket. The rail part however can not be the root part after rotation or it will not decouple from the rocket. The rail can be rotated 100 degrees in the forward direction or 20 degrees in the reverse direction.

attachRules = 1,0,0,1,0
attachRules = 1,1,1,1,0

mass = 4
dragModelType = default
Expand Down Expand Up @@ -454,6 +455,14 @@ MODULE
}


MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top
}


MODULE
{
name = ModuleB9AssignUiGroups
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11 changes: 10 additions & 1 deletion ModularLaunchPads/Launch_Stands/Launch-Rail-Medium.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ MODEL

rescaleFactor = 1

node_stack_top = 2.4, 0.3, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -1.62, 0.0, 0.0, -1.0, 0.0, 3

node_attach = 1.775, 4.15, 0.0, 1.0, 0.0, 0.0, 2
Expand All @@ -26,7 +27,7 @@ MODEL
manufacturer = Alphadyne Construction Group
description = Add-on part for launch bases and stands that provides a rotatable launch rail for angled launching of rockets. This is the Medium size rail, meant for larger rockets of size 0.937m and up. Rockets are only surface-attached to the rail, and the rail has built-in a decoupler. The rail can also be switched between the default forward direction and reverse. Rotating the rail can be done with the B9PD switcher or optionally with Animated Attachment installed via the deploy limit slider animation. The Animated Attachment method requires that the rail or launch base/stand be the root part in order to move the attached rocket. The rail part however can not be the root part after rotation or it will not decouple from the rocket. The rail can be rotated 100 degrees in the forward direction or 20 degrees in the reverse direction.

attachRules = 1,0,0,1,0
attachRules = 1,1,1,1,0

mass = 2
dragModelType = default
Expand Down Expand Up @@ -481,6 +482,14 @@ MODULE
}


MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top
}


MODULE
{

Expand Down
9 changes: 8 additions & 1 deletion ModularLaunchPads/Launch_Stands/Launch-Rail-Mini.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ MODEL

rescaleFactor = 1

node_stack_top = 0.0, 1.725, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 2

node_attach = -0.155, 4.1, 0.0, 1.0, 0.0, 0.0, 1
Expand All @@ -26,7 +27,7 @@ MODEL
manufacturer = Alphadyne Construction Group
description = Add-on part for launch bases and stands that provides a rotatable launch rail for angled launching of rockets. This is the Mini size rail (actually a rod), sized for 0.3125m and 0.625m rockets; the rod can be moved with the deploy limit slider. Rockets can be only surface-attached to the rail, and the rail has a built-in decoupler. Rotating the rail can be done with the B9PD switcher or optionally with Animated Attachment installed via the deploy limit slider animation. The Animated Attachment method requires that the rail or launch base/stand be the root part in order to move the attached rocket. The rail part however can not be the root part after rotation or it will not decouple from the rocket. The rail can be rotated 100 degrees in the forward direction or 20 degrees in the reverse direction.

attachRules = 1,0,0,1,0
attachRules = 1,1,1,1,0

mass = 1
dragModelType = default
Expand Down Expand Up @@ -335,6 +336,12 @@ MODULE
explosiveNodeID = srf
}

MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top
}

MODULE
{
Expand Down
11 changes: 10 additions & 1 deletion ModularLaunchPads/Launch_Stands/Launch-Rail-Small.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ MODEL

rescaleFactor = 1

node_stack_top = 1.6, 0.3, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.901333, 0.0, 0.0, -1.0, 0.0, 2

node_attach = 0.875, 3.65, 0.0, 1.0, 0.0, 0.0, 1
Expand All @@ -26,7 +27,7 @@ MODEL
manufacturer = Alphadyne Construction Group
description = Add-on part for launch bases and stands that provides a rotatable launch rail for angled launching of rockets. This is the Small size rail, meant for smaller rockets. Rockets are only surface-attached to the rail, and the rail has built-in a decoupler. The rail can also be switched between the default forward direction and reverse. Rotating the rail can be done with the B9PD switcher or optionally with Animated Attachment installed via the deploy limit slider animation. The Animated Attachment method requires that the rail or launch base/stand be the root part in order to move the attached rocket. The rail part however can not be the root part after rotation or it will not decouple from the rocket. The rail can be rotated 100 degrees in the forward direction or 20 degrees in the reverse direction.

attachRules = 1,0,0,1,0
attachRules = 1,1,1,1,0

mass = 1
dragModelType = default
Expand Down Expand Up @@ -481,6 +482,14 @@ MODULE
}


MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top
}


MODULE
{
name = ModuleB9AssignUiGroups
Expand Down

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