Releases: AlyxMoon/lunar-factorio-mod-manager
Releases · AlyxMoon/lunar-factorio-mod-manager
Version 2.3.3
This one addresses some issues with the existing functionality for reading save files.
Fixed:
- Parsing of mods from save files. Fixed how the app would try to read save files. This should make it be able to read more versions by default.
- Reading of save files with the 'sandbox' scenario (and likely any scenario besides freeplay)
- Correctly reads files that contain a mod with a version 255 or higher.
Version 2.3.2
Added
- Compatibility for version 18.x saves
Warnings
- I noticed that a mod with a version larger than 255 (such as a version of EvoGUI 0.4.401) causes all mods after to be read incorrectly. I haven't yet figured out how to find out and handle it when a save has this kind of number, so sadly if you've got a mod/version like this in your save you won't be able to use the profile export functionality
Version 2.3.1
bugfixes
- fixed the initial startup page not displaying correctly
Version 2.3.0 (startup/init behavior updates)
features
- added a startup page that allows user to see what paths the app found when trying to auto find Factorio paths, and allow ability to edit these before app runs for the first time
- added an options page in the app
- added option, whether app closes when Factorio is started through the app (default, true)
- added option, how often online mod list is polled when viewing the portal page (default, 1 day)
- added links to where app data is stored
- added ability to edit factorio paths used in the app
bugfixes/improvements
- changed how mods/saves are initially parsed, so if one of them fails to load the app continues anyway
- added checks for if saves/mod paths are not provided, so the app will simply skip loading them rather than crash
Version 2.2.0
Feature: Added options page to display app options. Includes the following options:
- Whether to close the app when starting Factorio
- How long to keep cached online mods before refreshing it, when viewing the mod portal page
- All of the existing paths that were originally only set during first app initialization. They can now be changed at any time
- Added links on the options page to paths in the user filesystem where app data is stored
Misc: Moved the data for cached online mods into a separate folder to remove clutter from main config file
Misc: Upgraded electron store and other internal packages to access newer features, such as migrations.
Version 2.1.1
- Fix: Profile edit modal save/cancel buttons were always disabled
Version 2.1.0
- Feature: Import and Export of profiles
- Feature: Added ability to view Factorio save files and build profile based on mods used in that save
- Fix: App not correctly building config file on first run
Version 2.0.1
quickfix:
- Fixed positioning issue on the modal windows
Version 2.0.0
There isn't much new functionality in this release from what state the app was from the last official release.
However, this release represents a major rewrite of the app and a redesign of its look. It works better and more consistently than it did before, and will be easier to move on to other features from here.
Version 1.13.0
An update to mod downloading behavior
Additions
- Added a settings menu, currently contains two options:
- Whether mod portal is polled when the app starts
- Whether mods are automatically updated if there is a newer release available
- Added an option to update all installed mods
- Added an option to download all missing required mod dependencies
Improvements
- Changed how mods are downloaded, should be less bug prone and not lose a download if multiple mods are downloaded too quickly