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This PR is not ready for merging yet. The issue below should be addressed first.
Are you sure this works as expected? A check against
Npc_GetBodyState
rarely renders true, because the body state is a bitfield, a combination of multiple active body states. That's why there is the functionC_BodyStateContains
. Is there a particular reason why you usedNpc_GetBodyState
?Originally posted by @szapp in #1 (comment)
To test this fix, manual confirmation is required: When running
test 1
from the console, the hero is teleported to a hut at night. The user can confirm if the NPC inside remains asleep.