Skip to content
This repository has been archived by the owner on Apr 16, 2024. It is now read-only.

AmazingRise/RemoveMasked

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Masked Enemy Overhaul (v3.1.0)

Based on MaskedEnemyOverhaul by HomelessGinger

  • Fixes an issue that causes moon power levels to steadily increase each time a moon is landed on. Simply playing for a long time (taking off and landing on the same moon) without restarting the game would keep increasing the moon's power level until multiple giants and dozen dogs are able to spawn.
  • Add "Dont Touch MaskedPlayerEnemy.mimickingPlayer" config for better compatibility with qwbarch-Mirage.

Original readme features:

  • Removes the mask the mimic wears, so no one can tell its a fake until it is too late.
  • Fake username above the mimic
  • Boosts the spawn rate to be the same as a bracken, so it can now spawn on every moon
  • Changes the suit the mimic spawns with to a suit worn by a random player in the game. This works with any modded suit as well
  • Supports cosmetics
  • Most Setting are configurable in the config file
  • A Zombie Apocalypse???

Recommended Mods

  • Skinwalkers by RedbugRedfern. Records and plays the voices of your friends back to you. I also recommend changing the config file for Skinwalkers to only have the masked enemy talk
  • LC Masked Fix by kuba6000. This fixes a few issues with the base version of the masked enemy

Zombie Apocalypse

  • This is just a fun little part of the mod. It only spawns the masked enemies, with the ability to bump up the enemy spawn rate. Do not use this mode with other mods that affect spawn rates. There is a very good chance they conflict. Turn it on in the config.
  • Spawns may feel off, as of now i use the default vanilla spawning methods (letting the vanilla game decide when to spawn a new batch of enemies). this could feel very slow at times since it is random and tied to in game time.
  • Also has random zombie event, it is very unvanilla so it is off by default.
  • For the spawn curves, the numbers can go very high. As an example, putting the starting numbers at 500 will spawn several enemies on the ground before you even land. Turn up the end of day numbers and leave the start of day numbers vanilla for a rapid increase of Masked as the day progresses.

Known Issues

Multiplayer

This mod works in both solo and multiplayer lobbies. Everyone download it.

Development

Last tested on Lethal Company v49.

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%