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tekkub committed Jun 23, 2009
1 parent 0264b19 commit 891a0d8
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Showing 203 changed files with 8,844 additions and 3,511 deletions.
162 changes: 81 additions & 81 deletions AddOns/Blizzard_AchievementUI/Blizzard_AchievementUI.lua
Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@ function AchievementFrame_ForceUpdate ()
end

function AchievementFrameBaseTab_OnClick (id)
PanelTemplates_Tab_OnClick(getglobal("AchievementFrameTab"..id), AchievementFrame);
PanelTemplates_Tab_OnClick(_G["AchievementFrameTab"..id], AchievementFrame);

local isSummary = false
if ( id == 1 ) then
Expand Down Expand Up @@ -168,7 +168,7 @@ function AchievementFrameComparisonTab_OnClick (id)

AchievementFrameCategories_GetCategoryList(ACHIEVEMENTUI_CATEGORIES);
AchievementFrameCategories_Update();
PanelTemplates_Tab_OnClick(getglobal("AchievementFrameTab"..id), AchievementFrame);
PanelTemplates_Tab_OnClick(_G["AchievementFrameTab"..id], AchievementFrame);

achievementFunctions.updateFunc();
end
Expand All @@ -185,7 +185,7 @@ ACHIEVEMENTFRAME_SUBFRAMES = {
function AchievementFrame_ShowSubFrame(...)
local subFrame, show;
for _, name in next, ACHIEVEMENTFRAME_SUBFRAMES do
subFrame = getglobal(name);
subFrame = _G[name];
show = false;
for i=1, select("#", ...) do
if ( subFrame == select(i, ...)) then
Expand Down Expand Up @@ -582,8 +582,8 @@ function AchievementCategoryButton_OnLoad (button)

local buttonName = button:GetName();

button.label = getglobal(buttonName .. "Label");
button.background = getglobal(buttonName.."Background");
button.label = _G[buttonName .. "Label"];
button.background = _G[buttonName.."Background"];
end

function AchievementCategoryButton_OnClick (button)
Expand Down Expand Up @@ -765,9 +765,9 @@ end

function AchievementIcon_OnLoad (self)
local name = self:GetName();
self.bling = getglobal(name .. "Bling");
self.texture = getglobal(name .. "Texture");
self.frame = getglobal(name .. "Overlay");
self.bling = _G[name .. "Bling"];
self.texture = _G[name .. "Texture"];
self.frame = _G[name .. "Overlay"];

self.Desaturate = AchievementIcon_Desaturate;
self.Saturate = AchievementIcon_Saturate;
Expand All @@ -785,8 +785,8 @@ end

function AchievementShield_OnLoad (self)
local name = self:GetName();
self.icon = getglobal(name .. "Icon");
self.points = getglobal(name .. "Points");
self.icon = _G[name .. "Icon"];
self.points = _G[name .. "Points"];

self.Desaturate = AchievementShield_Desaturate;
self.Saturate = AchievementShield_Saturate;
Expand Down Expand Up @@ -837,8 +837,8 @@ function AchievementButton_Collapse (self)
self.collapsed = true;
AchievementButton_UpdatePlusMinusTexture(self);
self:SetHeight(ACHIEVEMENTBUTTON_COLLAPSEDHEIGHT);
getglobal(self:GetName() .. "Background"):SetTexCoord(0, 1, 1-(ACHIEVEMENTBUTTON_COLLAPSEDHEIGHT / 256), 1);
getglobal(self:GetName() .. "Glow"):SetTexCoord(0, 1, 0, ACHIEVEMENTBUTTON_COLLAPSEDHEIGHT / 128);
_G[self:GetName() .. "Background"]:SetTexCoord(0, 1, 1-(ACHIEVEMENTBUTTON_COLLAPSEDHEIGHT / 256), 1);
_G[self:GetName() .. "Glow"]:SetTexCoord(0, 1, 0, ACHIEVEMENTBUTTON_COLLAPSEDHEIGHT / 128);

if ( not self.tracked:GetChecked() ) then
self.tracked:Hide();
Expand All @@ -853,16 +853,16 @@ function AchievementButton_Expand (self, height)
self.collapsed = nil;
AchievementButton_UpdatePlusMinusTexture(self);
self:SetHeight(height);
getglobal(self:GetName() .. "Background"):SetTexCoord(0, 1, max(0, 1-(height / 256)), 1);
getglobal(self:GetName() .. "Glow"):SetTexCoord(0, 1, 0, (height+5) / 128);
_G[self:GetName() .. "Background"]:SetTexCoord(0, 1, max(0, 1-(height / 256)), 1);
_G[self:GetName() .. "Glow"]:SetTexCoord(0, 1, 0, (height+5) / 128);
end

function AchievementButton_Saturate (self)
local name = self:GetName();
self.saturated = true;
getglobal(name .. "TitleBackground"):SetTexCoord(0, 0.9765625, 0, 0.3125);
getglobal(name .. "Background"):SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal");
getglobal(name .. "Glow"):SetVertexColor(1.0, 1.0, 1.0);
_G[name .. "TitleBackground"]:SetTexCoord(0, 0.9765625, 0, 0.3125);
_G[name .. "Background"]:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal");
_G[name .. "Glow"]:SetVertexColor(1.0, 1.0, 1.0);
self.icon:Saturate();
self.shield:Saturate();
self.shield.points:SetVertexColor(1, 1, 1);
Expand All @@ -877,9 +877,9 @@ end
function AchievementButton_Desaturate (self)
local name = self:GetName();
self.saturated = nil;
getglobal(name .. "TitleBackground"):SetTexCoord(0, 0.9765625, 0.34375, 0.65625);
getglobal(name .. "Background"):SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated");
getglobal(name .. "Glow"):SetVertexColor(.22, .17, .13);
_G[name .. "TitleBackground"]:SetTexCoord(0, 0.9765625, 0.34375, 0.65625);
_G[name .. "Background"]:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated");
_G[name .. "Glow"]:SetVertexColor(.22, .17, .13);
self.icon:Desaturate();
self.shield:Desaturate();
self.shield.points:SetVertexColor(.65, .65, .65);
Expand All @@ -894,19 +894,19 @@ end
function AchievementButton_OnLoad (self)
local name = self:GetName();

self.label = getglobal(name .. "Label");
self.description = getglobal(name .. "Description");
self.hiddenDescription = getglobal(name .. "HiddenDescription");
self.reward = getglobal(name .. "Reward");
self.rewardBackground = getglobal(name.."RewardBackground");
self.icon = getglobal(name .. "Icon");
self.shield = getglobal(name .. "Shield");
self.objectives = getglobal(name .. "Objectives");
self.highlight = getglobal(name .. "Highlight");
self.dateCompleted = getglobal(name .. "DateCompleted")
self.tracked = getglobal(name .. "Tracked");
self.check = getglobal(name .. "Check");
self.plusMinus = getglobal(name .. "PlusMinus");
self.label = _G[name .. "Label"];
self.description = _G[name .. "Description"];
self.hiddenDescription = _G[name .. "HiddenDescription"];
self.reward = _G[name .. "Reward"];
self.rewardBackground = _G[name.."RewardBackground"];
self.icon = _G[name .. "Icon"];
self.shield = _G[name .. "Shield"];
self.objectives = _G[name .. "Objectives"];
self.highlight = _G[name .. "Highlight"];
self.dateCompleted = _G[name .. "DateCompleted"]
self.tracked = _G[name .. "Tracked"];
self.check = _G[name .. "Check"];
self.plusMinus = _G[name .. "PlusMinus"];

self.dateCompleted:ClearAllPoints();
self.dateCompleted:SetPoint("TOP", self.shield, "BOTTOM", -3, 6);
Expand Down Expand Up @@ -1297,7 +1297,7 @@ function AchievementObjectives_DisplayProgressiveAchievement (objectivesFrame, i

miniAchievement:Show();
miniAchievement:SetParent(objectivesFrame);
getglobal(miniAchievement:GetName() .. "Icon"):SetTexture(iconpath);
_G[miniAchievement:GetName() .. "Icon"]:SetTexture(iconpath);
if ( index == 1 ) then
miniAchievement:SetPoint("TOPLEFT", objectivesFrame, "TOPLEFT", -4, -4);
elseif ( index == 7 ) then
Expand Down Expand Up @@ -1753,13 +1753,13 @@ end

function AchievementStatButton_OnLoad(self, parentFrame)
local name = self:GetName();
self.background = getglobal(name.."BG");
self.left = getglobal(name.."HeaderLeft");
self.middle = getglobal(name.."HeaderMiddle");
self.right = getglobal(name.."HeaderRight");
self.text = getglobal(name.."Text");
self.title = getglobal(name.."Title");
self.value = getglobal(name.."Value");
self.background = _G[name.."BG"];
self.left = _G[name.."HeaderLeft"];
self.middle = _G[name.."HeaderMiddle"];
self.right = _G[name.."HeaderRight"];
self.text = _G[name.."Text"];
self.title = _G[name.."Title"];
self.value = _G[name.."Value"];
self.value:SetVertexColor(1, 0.97, 0.6);
parentFrame.buttons = parentFrame.buttons or {};
tinsert(parentFrame.buttons, self);
Expand Down Expand Up @@ -1812,7 +1812,7 @@ function AchievementFrameSummary_UpdateAchievements(...)
button:SetPoint("TOPLEFT",AchievementFrameSummaryAchievementsHeader, "BOTTOMLEFT", 18, 2 );
button:SetPoint("TOPRIGHT",AchievementFrameSummaryAchievementsHeader, "BOTTOMRIGHT", -18, 2 );
else
anchorTo = getglobal("AchievementFrameSummaryAchievement"..i-1);
anchorTo = _G["AchievementFrameSummaryAchievement"..i-1];
button:SetPoint("TOPLEFT",anchorTo, "BOTTOMLEFT", 0, 3 );
button:SetPoint("TOPRIGHT",anchorTo, "BOTTOMRIGHT", 0, 3 );
end
Expand Down Expand Up @@ -1898,7 +1898,7 @@ end

function AchievementFrameSummaryAchievement_OnLoad(self)
AchievementComparisonPlayerButton_OnLoad(self);
self.highlight = getglobal(self:GetName().."Highlight");
self.highlight = _G[self:GetName().."Highlight"];
AchievementFrameSummaryAchievements.buttons = AchievementFrameSummaryAchievements.buttons or {};
tinsert(AchievementFrameSummaryAchievements.buttons, self);
self:Saturate();
Expand Down Expand Up @@ -1948,10 +1948,10 @@ function AchievementFrameSummaryCategory_OnLoad (self)
self:SetMinMaxValues(0, 100);
self:SetValue(0);
local name = self:GetName();
self.text = getglobal(name .. "Text");
self.text = _G[name .. "Text"];

local categoryName = GetCategoryInfo(self:GetID());
getglobal(name .. "Label"):SetText(categoryName);
_G[name .. "Label"]:SetText(categoryName);
end

function AchievementFrame_GetCategoryTotalNumAchievements (id, showAll)
Expand Down Expand Up @@ -2376,7 +2376,7 @@ function AchievementFrameComparison_DisplayAchievement (button, category, index)
local player = button.player;
local friend = button.friend;

local friendCompleted, friendMonth, friendDay, friendYear = GetAchievementComparisonInfo(id, 1);
local friendCompleted, friendMonth, friendDay, friendYear = GetAchievementComparisonInfo(id);
player.label:SetText(name);

player.description:SetText(description);
Expand Down Expand Up @@ -2494,20 +2494,20 @@ end

function AchievementFrameComparisonStat_OnLoad (self)
local name = self:GetName();
self.background = getglobal(name.."BG");
self.left = getglobal(name.."HeaderLeft");
self.middle = getglobal(name.."HeaderMiddle");
self.right = getglobal(name.."HeaderRight");
self.left2 = getglobal(name.."HeaderLeft2");
self.middle2 = getglobal(name.."HeaderMiddle2");
self.right2 = getglobal(name.."HeaderRight2");
self.text = getglobal(name.."Text");
self.title = getglobal(name.."Title");
self.value = getglobal(name.."Value");
self.background = _G[name.."BG"];
self.left = _G[name.."HeaderLeft"];
self.middle = _G[name.."HeaderMiddle"];
self.right = _G[name.."HeaderRight"];
self.left2 = _G[name.."HeaderLeft2"];
self.middle2 = _G[name.."HeaderMiddle2"];
self.right2 = _G[name.."HeaderRight2"];
self.text = _G[name.."Text"];
self.title = _G[name.."Title"];
self.value = _G[name.."Value"];
self.value:SetVertexColor(1, 0.97, 0.6);
self.friendValue = getglobal(name.."ComparisonValue");
self.friendValue = _G[name.."ComparisonValue"];
self.friendValue:SetVertexColor(1, 0.97, 0.6);
self.mouseover = getglobal(name.. "Mouseover");
self.mouseover = _G[name.. "Mouseover"];
end

function AchievementFrameComparisonStats_SetStat (button, category, index, colorIndex, isSummary)
Expand Down Expand Up @@ -2619,9 +2619,9 @@ end

function AchievementComparisonPlayerButton_Saturate (self)
local name = self:GetName();
getglobal(name .. "TitleBackground"):SetTexCoord(0, 0.9765625, 0, 0.3125);
getglobal(name .. "Background"):SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal");
getglobal(name .. "Glow"):SetVertexColor(1.0, 1.0, 1.0);
_G[name .. "TitleBackground"]:SetTexCoord(0, 0.9765625, 0, 0.3125);
_G[name .. "Background"]:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal");
_G[name .. "Glow"]:SetVertexColor(1.0, 1.0, 1.0);
self.icon:Saturate();
self.shield:Saturate();
self.shield.points:SetVertexColor(1, 1, 1);
Expand All @@ -2633,9 +2633,9 @@ end

function AchievementComparisonPlayerButton_Desaturate (self)
local name = self:GetName();
getglobal(name .. "TitleBackground"):SetTexCoord(0, 0.9765625, 0.34375, 0.65625);
getglobal(name .. "Background"):SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated");
getglobal(name .. "Glow"):SetVertexColor(.22, .17, .13);
_G[name .. "TitleBackground"]:SetTexCoord(0, 0.9765625, 0.34375, 0.65625);
_G[name .. "Background"]:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated");
_G[name .. "Glow"]:SetVertexColor(.22, .17, .13);
self.icon:Desaturate();
self.shield:Desaturate();
self.shield.points:SetVertexColor(.65, .65, .65);
Expand All @@ -2648,12 +2648,12 @@ end
function AchievementComparisonPlayerButton_OnLoad (self)
local name = self:GetName();

self.label = getglobal(name .. "Label");
self.description = getglobal(name .. "Description");
self.icon = getglobal(name .. "Icon");
self.shield = getglobal(name .. "Shield");
self.dateCompleted = getglobal(name .. "DateCompleted");
self.titleBar = getglobal(name .. "TitleBackground");
self.label = _G[name .. "Label"];
self.description = _G[name .. "Description"];
self.icon = _G[name .. "Icon"];
self.shield = _G[name .. "Shield"];
self.dateCompleted = _G[name .. "DateCompleted"];
self.titleBar = _G[name .. "TitleBackground"];

self:SetBackdropBorderColor(ACHIEVEMENTUI_REDBORDER_R, ACHIEVEMENTUI_REDBORDER_G, ACHIEVEMENTUI_REDBORDER_B, ACHIEVEMENTUI_REDBORDER_A);
self.Saturate = AchievementComparisonPlayerButton_Saturate;
Expand All @@ -2667,9 +2667,9 @@ end

function AchievementComparisonFriendButton_Saturate (self)
local name = self:GetName();
getglobal(name .. "TitleBackground"):SetTexCoord(0.3, 0.575, 0, 0.3125);
getglobal(name .. "Background"):SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal");
getglobal(name .. "Glow"):SetVertexColor(1.0, 1.0, 1.0);
_G[name .. "TitleBackground"]:SetTexCoord(0.3, 0.575, 0, 0.3125);
_G[name .. "Background"]:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal");
_G[name .. "Glow"]:SetVertexColor(1.0, 1.0, 1.0);
self.icon:Saturate();
self.shield:Saturate();
self.shield.points:SetVertexColor(1, 1, 1);
Expand All @@ -2679,9 +2679,9 @@ end

function AchievementComparisonFriendButton_Desaturate (self)
local name = self:GetName();
getglobal(name .. "TitleBackground"):SetTexCoord(0.3, 0.575, 0.34375, 0.65625);
getglobal(name .. "Background"):SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated");
getglobal(name .. "Glow"):SetVertexColor(.22, .17, .13);
_G[name .. "TitleBackground"]:SetTexCoord(0.3, 0.575, 0.34375, 0.65625);
_G[name .. "Background"]:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Parchment-Horizontal-Desaturated");
_G[name .. "Glow"]:SetVertexColor(.22, .17, .13);
self.icon:Desaturate();
self.shield:Desaturate();
self.shield.points:SetVertexColor(.65, .65, .65);
Expand All @@ -2692,9 +2692,9 @@ end
function AchievementComparisonFriendButton_OnLoad (self)
local name = self:GetName();

self.status = getglobal(name .. "Status");
self.icon = getglobal(name .. "Icon");
self.shield = getglobal(name .. "Shield");
self.status = _G[name .. "Status"];
self.icon = _G[name .. "Icon"];
self.shield = _G[name .. "Shield"];

self:SetBackdropBorderColor(ACHIEVEMENTUI_REDBORDER_R, ACHIEVEMENTUI_REDBORDER_G, ACHIEVEMENTUI_REDBORDER_B, ACHIEVEMENTUI_REDBORDER_A);
self.Saturate = AchievementComparisonFriendButton_Saturate;
Expand Down Expand Up @@ -2785,14 +2785,14 @@ ACHIEVEMENT_TEXTURES_TO_LOAD = {

function AchievementFrame_ClearTextures()
for k, v in pairs(ACHIEVEMENT_TEXTURES_TO_LOAD) do
getglobal(v.name):SetTexture(nil);
_G[v.name]:SetTexture(nil);
end
end

function AchievementFrame_LoadTextures()
for k, v in pairs(ACHIEVEMENT_TEXTURES_TO_LOAD) do
if ( v.file ) then
getglobal(v.name):SetTexture(v.file);
_G[v.name]:SetTexture(v.file);
end
end
end
2 changes: 1 addition & 1 deletion AddOns/Blizzard_AchievementUI/Blizzard_AchievementUI.toc
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
## Interface: 30100
## Interface: 30200
## Title: Blizzard_AchievementUI
## Notes: Hooray for Achievements! Everybody loves Achievements =D
## Secure: 1
Expand Down
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