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Diffs are applied as they are received (as soon or as late) #664

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pierd opened this issue Aug 10, 2023 · 2 comments
Open

Diffs are applied as they are received (as soon or as late) #664

pierd opened this issue Aug 10, 2023 · 2 comments
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bug Something isn't working topic:networking Networking, including protocol and transmission medium

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pierd commented Aug 10, 2023

Client changes their world as soon (or as late) as they receive diff from network. That means that the experience is immediately not smooth if the network is not smooth (loss, latency, jitter).

We need a way to synchronise with the server and pace applying of the changes, we might need interpolation first (#662).

@pierd pierd added bug Something isn't working topic:networking Networking, including protocol and transmission medium labels Aug 10, 2023
@pierd pierd self-assigned this Aug 10, 2023
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pierd commented Aug 10, 2023

@pierd pierd mentioned this issue Aug 10, 2023
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pierd commented Sep 12, 2023

Relates to lack of time sync in animation: #586

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Labels
bug Something isn't working topic:networking Networking, including protocol and transmission medium
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