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Double buffering is needed for drawing if you don't want to race the display beam.
Many years ago I had some clever idea of implementing double buffering as vport manager which could work regardless if one uses simple or scroll buffer, but right now I have no idea how that could work. The only remnant of this idea is in viewport manager priority list:
/** * Viewport manager IDs. * Number determines processing order. Camera is last, so rest may see * a difference between its current and previous position */#defineVPM_SCROLL 0
#defineVPM_TILEBUFFER 1
#defineVPM_DOUBLEBUFFER 2
#defineVPM_CAMERA 128
The text was updated successfully, but these errors were encountered:
Double buffering is needed for drawing if you don't want to race the display beam.
Many years ago I had some clever idea of implementing double buffering as vport manager which could work regardless if one uses simple or scroll buffer, but right now I have no idea how that could work. The only remnant of this idea is in viewport manager priority list:
The text was updated successfully, but these errors were encountered: