Skip to content

v1.1

Latest
Compare
Choose a tag to compare
@AmossGuy AmossGuy released this 16 Feb 15:06

This release is to polish the game, fixing minor mistakes and technical issues. Specifically:

  • The trigger that changes the layout for backtracking used to crash the game when touched twice; this has been fixed.
  • A building at the end of the game has been removed, creating an empty spot. I had meant for it to be like that before, but it was somehow removed in commit c72f859.
  • The random selection of buildings now uses a random seed instead of being the same every time.
  • Godot’s “Pixel Snap” setting has been enabled, which fixes line artifacts appearing in the water.
  • Unused graphics have been removed – previously a large sprite sheet directly from the asset pack was used.
  • The animation of the mouse icon at the beginning is now started at runtime; it no longer plays in the editor.
  • The layout used for backtracking is now visible in the editor: it was previously located far away in the scene data, but now it is moved away at runtime.