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For scenes with lots of objects, the raytracer will spend a good chunk of the time performing ray intersections. If we speed this up, we should see a noticeable reduction in execution times.
BVHs (wikipedia, pbrt) are a common approach for ray intersection acceleration.
The text was updated successfully, but these errors were encountered:
For scenes with lots of objects, the raytracer will spend a good chunk of the time performing ray intersections. If we speed this up, we should see a noticeable reduction in execution times.
BVHs (wikipedia, pbrt) are a common approach for ray intersection acceleration.
The text was updated successfully, but these errors were encountered: