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Speed-up ray intersection by using BVH #6

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AnEnigmaticBug opened this issue Jan 29, 2022 · 0 comments
Open

Speed-up ray intersection by using BVH #6

AnEnigmaticBug opened this issue Jan 29, 2022 · 0 comments
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enhancement New feature or request

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@AnEnigmaticBug
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For scenes with lots of objects, the raytracer will spend a good chunk of the time performing ray intersections. If we speed this up, we should see a noticeable reduction in execution times.

BVHs (wikipedia, pbrt) are a common approach for ray intersection acceleration.

@AnEnigmaticBug AnEnigmaticBug added the enhancement New feature or request label Jan 29, 2022
AnEnigmaticBug added a commit that referenced this issue Jan 29, 2022
They are currently unused. They'll be used when we implement BVH.

See #6
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