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WebView2 C Prototype

Planning it to extend to a full fledged open world fps.

Check here for a DirectX12 proof of concept of the same idea.. Here we are trying with WebGPU inside WebView2 and C backend. It's so because I like both JavaScript and C and I found working with DirectX12 API cumbersome directly with C (no it's not about C vs C++ - I would not use C++ either for DirectX12) so I want to use JavaScript to manage the native renderer but C to handle things like input and different geometry file formats.

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