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Releases: AnOpenSauceDev/Methane-mod

3.8.1

03 Jun 07:47
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Fix a crash with Lunar Client.

Methane 3.8.0

27 May 09:37
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A bugfix for Methane, with a breaking change if you run Methane on a server for whatever reason.

Remove Destroy Sky, which was technically removed in 3.7.0.

Fix annoying vignette showing up, and prevent hostile mobs spawning everywhere.

Methane 3.7.0

14 May 09:08
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(Copied from the Modrinth description)

A version of Methane that runs on 1.20.5/6.

semi-rant about why Methane hasn't updated in a while. The reason that this took so long to come out is because I've become disinterested in Minecraft modding both as both fault on my part (working on multiple large projects, then killing them because they don't fit my standards), and also due to a large amount of the drama around a literal kids block game.

(seriously, half the community should not get as aggressive at an open-source mod democratically changing its terms for future versions when they literally play a closed-source game that has also been imposing restrictions recently as well).

I'm sorry if you are a user of Methane, as I likely will not be fixing bugs as often. I'll likely still do some work on Faster Random due to it being more maintainable and less likely to break from updates.

TL:DR: I'm partially stepping back from the modding scene due to burnout, and I'm moving on to other projects in the meantime.

Changes:

  • Added ko_kr translation.
  • Destroy Sky is currently broken due to 1.20.5 changes, and Methane Server Utils will not be respected on 3.7.0, due to another 1.20.5 change.

Important

Any questions related to this release should be asked for this release's discussion.

Methane 3.6.0

30 Mar 01:27
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Changes:

  • Bumped libMCdev version to 1.4.2, which now only includes the core debug parts. (trimming size down a lot)
  • Fixed mushroom placement with Methane ON. Instead of guessing using world time, I instead opted for players just being able to place whenever.
  • Adds in a few small holdovers from an unimplemented feature of Methane.

Methane 3.5.0

08 Feb 09:23
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Methane 3.5.0

A minor update to Methane. This update features:

  • The ability to change the delay for Methane's Dynamic Shading chunk rebuilds (to the point where it can be realtime, and also very, very laggy. This lets you have chunk shading data update at your own speed, and without having to force-rebuild them early with F3 + A.

  • Mixin renames, hopefully making it easier to understand Methane and your crash logs.

  • Added a Mixin Plugin that doesn't do too much, but allows the Open Sauce Toast Killer to override Methane, and to solve bugs with a forge mod on Sinytra Connector.

  • Updated LOLCAT localization

  • Removed unused code and imports

Methane 3.4.0

05 Feb 10:53
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Methane 3.4.0

A new update to Methane has arrived! This update brings one big, new feature!

Dynamic Shading

Methane has (yet another) update to the way it deals with light (or I guess, doesn't). With the new system, the brightness of the world now corresponds to the time-of-day ingame. This update also means that Methane can arbitrarily change the brightness of blocks ingame in accordance to your "brightness" slider. Of course, you can opt-out of using this feature, and also use this alongside the Legacy lighting engine.

Known issue with Dynamic Shading: Mobs and BlockEntities will not react to lighting. This isn't too bad with the in-game brightness slider at 100%, but at lower brightnesses, it can be a bit jarring.

Other changes:

  • Added warning for starlight users.
  • slightly improved performance.
  • Methane now rebuilds chunks every 20 seconds when dynamic shading is on. The further "optimization" from methane should counteract any performance loss.
  • Added Dynamic Shading as a config option.

As with any large update, some stuff might break. In the case that something does... Please make an issue on the tracker!

Methane 3.3.0

03 Jan 07:01
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Methane 3.3.0

late release on github because i forgot to create it alongside the modrinth release.

After a whole year, Methane 3.3.0 is here! I finally stopped procrastinating in Lethal Company, and made this small (but important!) update.

Changes:

  • Expanded what elements can be translated in Methane.
  • small changes to mixin priorities, and small cleanups/commenting improvements on mixins.
  • updated dependencies
  • Fully tested Methane on 1.20.4

Important

From now on, all players in Korea will have the toast remover disabled. This is in order to show the required playtime pop-ups in Minecraft. The Open Sauce Toast Killer will still work, however.

Methane 3.2.0

24 Nov 08:00
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Methane 3.2.0

(this was released on modrinth, unlike 3.1.0)

Changes:

  • Toasts can now optionally be disabled, instead of it being forced-on.
  • Methane no longer uses a legacy debugging system, and now ships with an embedded version of libMCdev.
  • Methane no longer breaks libMCdev.
  • pt_pt translation created
  • pt_br translation updated
  • rebub is now listed as a contributor in Methane's credits due to said translations.
  • updated libMCdev to 1.1.2

Methane 3.1.0

16 Nov 09:30
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Change the utilities backend to be that of LibMCDev, you'll probably only notice something if you're in an IDE. Also adds updated translations for pt_br and pt_pt done by @rebub.

What's Changed

New Contributors

  • @rebub made their first contribution in #73

Full Changelog: 3.0.0...3.1.0

Methane 3.0.0

11 Nov 23:55
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Methane 3.0.0

Note

the old and more "stable" feature set of methane can be activated via the settings menu for the mod. you will be grandfathered into the new engine, so if you want the use the old one, you'll have to enable it yourself.

This is a major release of Methane, with breaking changes for 1.20.1 and below. Performance with the new engine should be better, but saving for singleplayer is more unstable (make sure to manually save frequently!).

Changelog:

  • it_it translation
  • minor loading time speedup
  • fixes with other mods like Sodium (behavior should be identical to vanilla w/ methane)
  • the lightmapper's performance has been greatly improved by storing light data, and essentially allowing you to "pause" the state of light.
  • changes to fabric.mod.json
  • 😺️ lolcat
  • more destructive config settings, allows you to squeeze even more performance out of all the menus in-game.