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ColorGeometryInstanceAttribute.js
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ColorGeometryInstanceAttribute.js
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import Color from './Color.js';
import ComponentDatatype from './ComponentDatatype.js';
import defaultValue from './defaultValue.js';
import defined from './defined.js';
import defineProperties from './defineProperties.js';
import DeveloperError from './DeveloperError.js';
/**
* Value and type information for per-instance geometry color.
*
* @alias ColorGeometryInstanceAttribute
* @constructor
*
* @param {Number} [red=1.0] The red component.
* @param {Number} [green=1.0] The green component.
* @param {Number} [blue=1.0] The blue component.
* @param {Number} [alpha=1.0] The alpha component.
*
*
* @example
* var instance = new Cesium.GeometryInstance({
* geometry : Cesium.BoxGeometry.fromDimensions({
* dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0)
* }),
* modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
* Cesium.Cartesian3.fromDegrees(0.0, 0.0)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),
* id : 'box',
* attributes : {
* color : new Cesium.ColorGeometryInstanceAttribute(red, green, blue, alpha)
* }
* });
*
* @see GeometryInstance
* @see GeometryInstanceAttribute
*/
function ColorGeometryInstanceAttribute(red, green, blue, alpha) {
red = defaultValue(red, 1.0);
green = defaultValue(green, 1.0);
blue = defaultValue(blue, 1.0);
alpha = defaultValue(alpha, 1.0);
/**
* The values for the attributes stored in a typed array.
*
* @type Uint8Array
*
* @default [255, 255, 255, 255]
*/
this.value = new Uint8Array([
Color.floatToByte(red),
Color.floatToByte(green),
Color.floatToByte(blue),
Color.floatToByte(alpha)
]);
}
defineProperties(ColorGeometryInstanceAttribute.prototype, {
/**
* The datatype of each component in the attribute, e.g., individual elements in
* {@link ColorGeometryInstanceAttribute#value}.
*
* @memberof ColorGeometryInstanceAttribute.prototype
*
* @type {ComponentDatatype}
* @readonly
*
* @default {@link ComponentDatatype.UNSIGNED_BYTE}
*/
componentDatatype : {
get : function() {
return ComponentDatatype.UNSIGNED_BYTE;
}
},
/**
* The number of components in the attributes, i.e., {@link ColorGeometryInstanceAttribute#value}.
*
* @memberof ColorGeometryInstanceAttribute.prototype
*
* @type {Number}
* @readonly
*
* @default 4
*/
componentsPerAttribute : {
get : function() {
return 4;
}
},
/**
* When <code>true</code> and <code>componentDatatype</code> is an integer format,
* indicate that the components should be mapped to the range [0, 1] (unsigned)
* or [-1, 1] (signed) when they are accessed as floating-point for rendering.
*
* @memberof ColorGeometryInstanceAttribute.prototype
*
* @type {Boolean}
* @readonly
*
* @default true
*/
normalize : {
get : function() {
return true;
}
}
});
/**
* Creates a new {@link ColorGeometryInstanceAttribute} instance given the provided {@link Color}.
*
* @param {Color} color The color.
* @returns {ColorGeometryInstanceAttribute} The new {@link ColorGeometryInstanceAttribute} instance.
*
* @example
* var instance = new Cesium.GeometryInstance({
* geometry : geometry,
* attributes : {
* color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.CORNFLOWERBLUE),
* }
* });
*/
ColorGeometryInstanceAttribute.fromColor = function(color) {
//>>includeStart('debug', pragmas.debug);
if (!defined(color)) {
throw new DeveloperError('color is required.');
}
//>>includeEnd('debug');
return new ColorGeometryInstanceAttribute(color.red, color.green, color.blue, color.alpha);
};
/**
* Converts a color to a typed array that can be used to assign a color attribute.
*
* @param {Color} color The color.
* @param {Uint8Array} [result] The array to store the result in, if undefined a new instance will be created.
*
* @returns {Uint8Array} The modified result parameter or a new instance if result was undefined.
*
* @example
* var attributes = primitive.getGeometryInstanceAttributes('an id');
* attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(Cesium.Color.AQUA, attributes.color);
*/
ColorGeometryInstanceAttribute.toValue = function(color, result) {
//>>includeStart('debug', pragmas.debug);
if (!defined(color)) {
throw new DeveloperError('color is required.');
}
//>>includeEnd('debug');
if (!defined(result)) {
return new Uint8Array(color.toBytes());
}
return color.toBytes(result);
};
/**
* Compares the provided ColorGeometryInstanceAttributes and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {ColorGeometryInstanceAttribute} [left] The first ColorGeometryInstanceAttribute.
* @param {ColorGeometryInstanceAttribute} [right] The second ColorGeometryInstanceAttribute.
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
*/
ColorGeometryInstanceAttribute.equals = function(left, right) {
return (left === right) ||
(defined(left) &&
defined(right) &&
left.value[0] === right.value[0] &&
left.value[1] === right.value[1] &&
left.value[2] === right.value[2] &&
left.value[3] === right.value[3]);
};
export default ColorGeometryInstanceAttribute;