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Absorption and refraction effects in a sphere for Unity

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Refraction and Absorption in a Sphere

An example of refraction and absorption effects in a sphere, created in Unity 2019.4. Made to accompany a tutorial I wrote.

Computer generated image of a glass sphere in a simple scene. The surrounding scene can be seen in the sphere through a combination of reflection and refraction, with a green tint.

As usual with Unity projects you'll need to do a little ritual after downloading. When you first open the project it'll take a few minutes to build the local library. You'll then need to Open Scene to open the actual sample scene in the project (Unity silently generates a default start scene and shows you that instead.) To be safe you may need to restart Unity too.

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Absorption and refraction effects in a sphere for Unity

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