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BIND is an open-source, grunge-fantasy, tabletop RPG, which:

  • optimizes the crap out of everything (in ways you probably won't notice),
  • is an 'adult game' (meaning we all have jobs, and need to set-up-and-go without homework or very much prep),
  • will never have any house rules (because anyone can change the source files and reprint the PDF).

Getting the Book

Download it from the link, then take it to your local, friendly, print-shop. Everything in the book has been optimized for reading on paper. But reading two-columns of blinding-white PDF on a monitor will only give you a headache.

Compiling the Book Yourself

  1. Clone this repo.
  2. Install the required packages:
    • For Debian/ Mint/ Ubuntu: inkscape, make, texlive-full, git-lfs, and latexmk.
    • For Arch Linux: inkscape, make, texlive-most, git-lfs, and texlive-binextra.
    • For Void Linux: inkscape, make, texlive-full, git-lfs, and texlive-latexmk.
  3. Enter the repo, and do make all.

For full instructions on compiling, see the wiki.

Related Books

  • For a short introduction module, grab a copy of Escape from the Horde. It comes with a running commentary of the rules, and pre-made character sheets, ready to be torn from the back.
  • For character creation, print the players' guide.
  • To craft your own section of a monster-ridden world, open the Book of Judgement.

Rules

All rules are geared towards fast resolutions and player choices.

  • One roll resolves almost everything.
    • Roll 2D6 + Attribute + Skill + Bonus.
      • Bonuses come from weapons, items, or the situation.
    • Players try to roll above the TN ('Tie Number') to achieve something, while avoiding some danger.
      • If they roll above the TN, they succeed.
      • If you roll below the TN, the danger occurs.
      • If you roll equal to the TN, they succeed but the danger also occurs.
    • Dice are never re-rolled.
      • If a different character tries the action, they must use the same dice roll. So if the first character rolled a '5', the second will also have rolled a '5' (but a higher Bonus means they may still succeed).
  • Combat works similarly.
    • In combat, attack and defence are the same roll.
      • If you miss, the enemy damages you.
      • Players spend Action Points to determine who goes first, and decide where their character is focussed.
  • Spellcasters spend Mana Points.
  • GMs don't roll often, so they can focus on interpretation and reaction.

Get Involved

The book is under an open source licence, you have access to the same files which I do. Anyone who plays it can change the book with their own rules. If you want to get involved, there are a number of ways to contribute:

  • Emailing ideas here and they will appear on the issues board.
  • Posting ideas directly on the board.
  • Join the project, and start fixing issues.
  • Playtesting.
  • Contributing art.
  • Or if you don't like how I'm handling the book, fork it and make your own.