You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Dec 25, 2021. It is now read-only.
As the title says. Current simplification utilises 1 active revolute joint, therefore, 3 more passive joints need to be added (1 at hand, 2 at fingers). This also means that the mesh needs to be split into 3 sub-meshes (both .stl and .dae now use disconnected pieces, so that's easy to do.)
Maybe a plugin needs to be developed that will be mirroring the joints (instead of simulating the physics behing them).
I tried to achieve it, but I instead created a possessed UR5.
possessed_ur5.mp4
Simplification works for me, so I am freezing this issue for now.
The text was updated successfully, but these errors were encountered:
AndrejOrsula
changed the title
Model RG2 gripper properly as three revolute joints for each finger (1 active + 2 passive)
Model RG2 gripper properly as four revolute joints for each finger (1 active + 3 passive)
May 17, 2021
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
As the title says. Current simplification utilises 1 active revolute joint, therefore, 3 more passive joints need to be added (1 at hand, 2 at fingers). This also means that the mesh needs to be split into 3 sub-meshes (both
.stl
and.dae
now use disconnected pieces, so that's easy to do.)Maybe a plugin needs to be developed that will be mirroring the joints (instead of simulating the physics behing them).
I tried to achieve it, but I instead created a possessed UR5.
possessed_ur5.mp4
Simplification works for me, so I am freezing this issue for now.
The text was updated successfully, but these errors were encountered: