To play, download the LÖVE 2D Game Engine, and then drag and drop this project's root folder (i.e., "Base Class Plus") onto the LÖVE application. LÖVE can be downloaded here: https://love2d.org/
The following sprites are being used as placeholders until further notice:
- Brute - "Warrior" - Final Fantasy I (Square Enix Co., Ltd.)
- Speedster - "Thief" - Final Fantasy I (Square Enix Co., Ltd.)
- Acolyte - "White Mage" - Final Fantasy I (Square Enix Co., Ltd.)
- Zealot - "Wizard" (by Warren Clark)
In addition, the following songs are being used as placeholders until further notice:
- select_screen - "The Prelude" - Final Fantasy VII (Square Enix Co., Ltd.)
- cursor_move - "Cursor Move" - Final Fantasy VII (Square Enix Co., Ltd.)
- class_screen - "Mog House" - Final Fantasy XI (Square Enix Co., Ltd.)
- fight_screen - "The Edge of Green" - Radiant Historia (Atlus Co., Ltd.)
A few menu screens are currently available, but gameplay has not yet been implemented. Although, it's a pretty good reference for anyone interested in learning how to save state between screens and build a menu-based GUI.
Update: This project was developed with LÖVE 10.X, and is not compatable with LÖVE 11.X+