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collective.h
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collective.h
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/* Copyright (C) 2013-2014 Michal Brzozowski (rusolis@poczta.fm)
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#ifndef _COLLECTIVE_H
#define _COLLECTIVE_H
#include "monster_ai.h"
#include "task.h"
#include "event.h"
#include "minion_equipment.h"
#include "task_map.h"
#include "sectors.h"
#include "minion_task.h"
#include "gender.h"
#include "item.h"
#include "known_tiles.h"
#include "collective_teams.h"
#include "game_info.h"
#include "collective_config.h"
class Creature;
class CollectiveControl;
class Tribe;
class Deity;
class Level;
class Trigger;
struct ImmigrantInfo;
struct AttractionInfo;
class Spell;
RICH_ENUM(SpawnType,
HUMANOID,
UNDEAD,
BEAST,
DEMON
);
RICH_ENUM(CollectiveWarning,
DIGGING,
STORAGE,
LIBRARY,
BEDS,
TRAINING,
WORKSHOP,
NO_WEAPONS,
GRAVES,
CHESTS,
NO_PRISON,
LARGER_PRISON,
TORTURE_ROOM,
// ALTAR,
MORE_CHESTS,
MANA,
MORE_LIGHTS
);
class Collective : public Task::Callback {
public:
void addCreature(Creature*, EnumSet<MinionTrait>);
void addCreature(PCreature, Vec2, EnumSet<MinionTrait>);
MoveInfo getMove(Creature*);
void setControl(PCollectiveControl);
void tick(double time);
const Tribe* getTribe() const;
Tribe* getTribe();
double getStanding(const Deity*) const;
double getWarLevel() const;
Level* getLevel();
const Level* getLevel() const;
double getTime() const;
void update(Creature*);
void addNewCreatureMessage(const vector<Creature*>&);
GameInfo::VillageInfo::Village getVillageInfo() const;
void setTask(const Creature*, PTask);
bool hasTask(const Creature*) const;
typedef CollectiveWarning Warning;
typedef CollectiveResourceId ResourceId;
SERIALIZATION_DECL(Collective);
vector<Creature*>& getCreatures();
const vector<Creature*>& getCreatures() const;
bool isConquered() const;
const vector<Creature*>& getCreatures(SpawnType) const;
const vector<Creature*>& getCreatures(MinionTrait) const;
vector<Creature*> getCreaturesAnyOf(EnumSet<MinionTrait>) const;
vector<Creature*> getCreatures(EnumSet<MinionTrait> with, EnumSet<MinionTrait> without = {}) const;
bool hasTrait(const Creature*, MinionTrait) const;
bool hasAnyTrait(const Creature*, EnumSet<MinionTrait>) const;
void setTrait(Creature* c, MinionTrait);
void removeTrait(Creature* c, MinionTrait);
double getTechCostMultiplier() const;
double getCraftingMultiplier() const;
double getWarMultiplier() const;
double getBeastMultiplier() const;
double getUndeadMultiplier() const;
double getEfficiency(const Creature*) const;
const Creature* getLeader() const;
Creature* getLeader();
const set<Vec2>& getSquares(SquareType) const;
vector<SquareType> getSquareTypes() const;
vector<Vec2> getAllSquares(const vector<SquareType>&, bool centerOnly = false) const;
const set<Vec2>& getAllSquares() const;
void claimSquare(Vec2);
void changeSquareType(Vec2 pos, SquareType from, SquareType to);
bool containsSquare(Vec2 pos) const;
bool isKnownSquare(Vec2 pos) const;
bool underAttack() const;
double getEfficiency(Vec2) const;
bool hasEfficiency(Vec2) const;
bool isGuardPost(Vec2) const;
void addGuardPost(Vec2);
void removeGuardPost(Vec2);
void freeFromGuardPost(const Creature*);
~Collective();
void setWarning(Warning, bool state = true);
bool isWarning(Warning) const;
struct CostInfo : public NamedTupleBase<ResourceId, int> {
NAMED_TUPLE_STUFF(CostInfo);
NAME_ELEM(0, id);
NAME_ELEM(1, value);
};
struct ResourceInfo {
vector<SquareType> storageType;
optional<ItemIndex> itemIndex;
ItemId itemId;
string name;
bool dontDisplay;
};
struct MinionTaskInfo {
enum Type { APPLY_SQUARE, EXPLORE, COPULATE, CONSUME } type;
MinionTaskInfo(vector<SquareType>, const string& description, optional<Warning> = none, double cost = 0,
bool centerOnly = false);
MinionTaskInfo(Type, const string&);
vector<SquareType> squares;
string description;
optional<Warning> warning;
double cost = 0;
bool centerOnly = false;
};
map<MinionTask, MinionTaskInfo> getTaskInfo() const;
const static map<ResourceId, ResourceInfo> resourceInfo;
int numResource(ResourceId) const;
int numResourcePlusDebt(ResourceId) const;
bool hasResource(CostInfo) const;
void takeResource(CostInfo);
void returnResource(CostInfo);
struct ItemFetchInfo {
ItemIndex index;
ItemPredicate predicate;
vector<SquareType> destination;
bool oneAtATime;
vector<SquareType> additionalPos;
Warning warning;
};
struct ConstructionInfo : public NamedTupleBase<CostInfo, bool, bool, SquareType, UniqueEntity<Task>::Id> {
NAMED_TUPLE_STUFF(ConstructionInfo);
NAME_ELEM(0, cost);
NAME_ELEM(1, built);
NAME_ELEM(2, marked);
NAME_ELEM(3, type);
NAME_ELEM(4, task);
};
const map<Vec2, ConstructionInfo>& getConstructions() const;
void setMinionTask(const Creature* c, MinionTask task);
set<TrapType> getNeededTraps() const;
vector<Item*> getAllItems(bool includeMinions = true) const;
vector<Item*> getAllItems(ItemPredicate predicate, bool includeMinions = true) const;
vector<Item*> getAllItems(ItemIndex, bool includeMinions = true) const;
static void sortByEquipmentValue(vector<Item*>&);
static vector<SquareType> getEquipmentStorageSquares();
vector<pair<Item*, Vec2>> getTrapItems(TrapType, set<Vec2> = set<Vec2>()) const;
void orderExecution(Creature*);
void orderSacrifice(Creature*);
void orderTorture(Creature*);
const map<UniqueEntity<Creature>::Id, string>& getMinionTaskStrings() const;
struct TrapInfo : public NamedTupleBase<TrapType, bool, bool> {
NAMED_TUPLE_STUFF(TrapInfo);
NAME_ELEM(0, type);
NAME_ELEM(1, armed);
NAME_ELEM(2, marked);
};
const map<Vec2, TrapInfo>& getTraps() const;
void addTrap(Vec2, TrapType);
void removeTrap(Vec2);
void addConstruction(Vec2, SquareType, CostInfo, bool immediately, bool noCredit);
void removeConstruction(Vec2);
void destroySquare(Vec2);
struct TorchInfo : public NamedTupleBase<bool, bool, UniqueEntity<Task>::Id, Dir, Trigger*> {
NAMED_TUPLE_STUFF(TorchInfo);
NAME_ELEM(0, built);
NAME_ELEM(1, marked);
NAME_ELEM(2, task);
NAME_ELEM(3, attachmentDir);
NAME_ELEM(4, trigger);
};
const map<Vec2, TorchInfo>& getTorches() const;
bool isPlannedTorch(Vec2) const;
bool canPlaceTorch(Vec2) const;
void removeTorch(Vec2);
void addTorch(Vec2);
void fetchAllItems(Vec2);
void dig(Vec2);
void dontDig(Vec2);
void cutTree(Vec2);
double getDangerLevel(bool includeExecutions = true) const;
bool isMarked(Vec2) const;
HighlightType getMarkHighlight(Vec2) const;
void setPriorityTasks(Vec2);
bool hasPriorityTasks(Vec2) const;
bool hasTech(TechId id) const;
void acquireTech(Technology*, bool free = false);
vector<Technology*> getTechnologies() const;
double getTechCost(Technology*);
static vector<Spell*> getSpellLearning(const Technology*);
vector<Spell*> getAllSpells() const;
vector<Spell*> getAvailableSpells() const;
TechId getNeededTech(Spell*) const;
bool isInCombat(const Creature*) const;
void addKnownTile(Vec2 pos);
vector<const Creature*> getKills() const;
int getPoints() const;
MinionEquipment& getMinionEquipment();
const MinionEquipment& getMinionEquipment() const;
vector<Vec2> getExtendedTiles(int maxRadius, int minRadius = 0) const;
struct DormInfo;
static const EnumMap<SpawnType, DormInfo>& getDormInfo();
static optional<SquareType> getSecondarySquare(SquareType);
static optional<Vec2> chooseBedPos(const set<Vec2>& lair, const set<Vec2>& beds);
struct MinionPaymentInfo : public NamedTupleBase<int, double, int> {
NAMED_TUPLE_STUFF(MinionPaymentInfo);
NAME_ELEM(0, salary);
NAME_ELEM(1, workAmount);
NAME_ELEM(2, debt);
};
int getNextPayoutTime() const;
int getSalary(const Creature*) const;
int getNextSalaries() const;
bool hasMinionDebt() const;
bool tryLockingDoor(Vec2);
void orderConsumption(Creature* consumer, Creature* who);
vector<Creature*>getConsumptionTargets(Creature* consumer);
void addAssaultNotification(const Collective*, const vector<Creature*>&, const string& message);
void removeAssaultNotification(const Collective*);
CollectiveTeams& getTeams();
const CollectiveTeams& getTeams() const;
void freeTeamMembers(TeamId);
void ownItems(const Creature* who, const vector<Item*>);
const string& getName() const;
const TaskMap<CostInfo>& getTaskMap() const;
template <class Archive>
static void registerTypes(Archive& ar, int version);
protected:
// From Task::Callback
virtual void onAppliedItem(Vec2 pos, Item* item) override;
virtual void onAppliedItemCancel(Vec2 pos) override;
virtual void onPickedUp(Vec2 pos, EntitySet<Item>) override;
virtual void onCantPickItem(EntitySet<Item> items) override;
virtual void onConstructed(Vec2, SquareType) override;
virtual void onConstructionCancelled(Vec2) override;
virtual void onTorchBuilt(Vec2, Trigger*) override;
virtual void onAppliedSquare(Vec2 pos) override;
virtual void onKillCancelled(Creature*) override;
virtual void onBedCreated(Vec2, SquareType fromType, SquareType toType) override;
virtual void onCopulated(Creature* who, Creature* with) override;
virtual void onConsumed(Creature* consumer, Creature* who) override;
virtual bool isConstructionReachable(Vec2) override;
private:
friend class CollectiveBuilder;
Collective(Level*, CollectiveConfig, Tribe*, EnumMap<ResourceId, int> credit, const string& name);
void updateEfficiency(Vec2, SquareType);
int getPaymentAmount(const Creature*) const;
void makePayouts();
void cashPayouts();
const vector<ItemFetchInfo>& getFetchInfo() const;
void fetchItems(Vec2 pos, const ItemFetchInfo&);
void addMoraleForKill(const Creature* killer, const Creature* victim);
void decreaseMoraleForKill(const Creature* killer, const Creature* victim);
double getAttractionValue(MinionAttraction);
double getImmigrantChance(const ImmigrantInfo&);
bool isItemNeeded(const Item*) const;
void addProducesMessage(const Creature*, const vector<PItem>&);
SERIAL_CHECKER;
REGISTER_HANDLER(CombatEvent, const Creature*);
REGISTER_HANDLER(KillEvent, const Creature* victim, const Creature* killer);
REGISTER_HANDLER(WorshipEvent, Creature* who, const Deity*, WorshipType);
REGISTER_HANDLER(AttackEvent, Creature* victim, Creature* attacker);
REGISTER_HANDLER(SquareDestroyedEvent, const Level*, Vec2 pos);
REGISTER_HANDLER(AlarmEvent, const Level*, Vec2 pos);
REGISTER_HANDLER(SurrenderEvent, Creature* who, const Creature* to);
REGISTER_HANDLER(TrapTriggerEvent, const Level*, Vec2 pos);
REGISTER_HANDLER(TrapDisarmEvent, const Level*, const Creature*, Vec2 pos);
REGISTER_HANDLER(EquipEvent, const Creature*, const Item*);
REGISTER_HANDLER(TortureEvent, Creature* who, const Creature* torturer);
MinionEquipment SERIAL(minionEquipment);
EnumMap<ResourceId, int> SERIAL(credit);
TaskMap<CostInfo> SERIAL(taskMap);
vector<TechId> SERIAL(technologies);
int SERIAL2(numFreeTech, 0);
bool isItemMarked(const Item*) const;
void markItem(const Item*);
void unmarkItem(UniqueEntity<Item>::Id);
KnownTiles SERIAL(knownTiles);
struct CurrentTaskInfo : NamedTupleBase<MinionTask, double> {
NAMED_TUPLE_STUFF(CurrentTaskInfo);
NAME_ELEM(0, task);
NAME_ELEM(1, finishTime);
};
map<UniqueEntity<Creature>::Id, CurrentTaskInfo> SERIAL(currentTasks);
optional<Vec2> getTileToExplore(const Creature*, MinionTask) const;
PTask getStandardTask(Creature* c);
PTask getEquipmentTask(Creature* c);
PTask getHealingTask(Creature* c);
bool isTaskGood(const Creature*, MinionTask) const;
void setRandomTask(const Creature*);
void handleSurprise(Vec2 pos);
EnumSet<Warning> warnings;
MoveInfo getDropItems(Creature*);
MoveInfo getWorkerMove(Creature*);
MoveInfo getTeamMemberMove(Creature*);
bool usesEquipment(const Creature* c) const;
void autoEquipment(Creature* creature, bool replace);
Item* getWorstItem(vector<Item*> items) const;
int getTaskDuration(const Creature*, MinionTask) const;
map<UniqueEntity<Creature>::Id, string> SERIAL(minionTaskStrings);
double getStanding(EpithetId id) const;
void onEpithetWorship(Creature*, WorshipType, EpithetId);
void considerHealingLeader();
bool considerImmigrant(const ImmigrantInfo&);
bool considerNonSpawnImmigrant(const ImmigrantInfo&, vector<PCreature>);
vector<Vec2> getBedPositions(const vector<PCreature>&, const ImmigrantInfo& info);
vector<Vec2> getSpawnPos(const vector<Creature*>&);
void considerImmigration();
void considerBirths();
void considerWeaponWarning();
vector<Creature*> SERIAL(creatures);
EnumMap<MinionTrait, vector<Creature*>> SERIAL(byTrait);
EnumMap<SpawnType, vector<Creature*>> SERIAL(bySpawnType);
PCollectiveControl SERIAL(control);
Tribe* SERIAL2(tribe, nullptr);
map<const Deity*, double> SERIAL(deityStanding);
Level* SERIAL2(level, nullptr);
unordered_map<SquareType, set<Vec2>> SERIAL(mySquares);
map<Vec2, int> SERIAL(squareEfficiency);
set<Vec2> SERIAL(allSquares);
struct AlarmInfo : NamedTupleBase<double, Vec2> {
NAMED_TUPLE_STUFF(AlarmInfo);
AlarmInfo() { finishTime() = -1000; }
NAME_ELEM(0, finishTime);
NAME_ELEM(1, position);
} SERIAL(alarmInfo);
MoveInfo getAlarmMove(Creature* c);
struct GuardPostInfo : public NamedTupleBase<const Creature*> {
NAME_ELEM(0, attender);
};
map<Vec2, GuardPostInfo> SERIAL(guardPosts);
MoveInfo getGuardPostMove(Creature* c);
map<Vec2, ConstructionInfo> SERIAL(constructions);
EntitySet<Item> SERIAL(markedItems);
ItemPredicate unMarkedItems() const;
map<Vec2, TrapInfo> SERIAL(traps);
map<Vec2, TorchInfo> SERIAL(torches);
enum class PrisonerState { SURRENDER, PRISON, EXECUTE, TORTURE, SACRIFICE };
struct PrisonerInfo : public NamedTupleBase<PrisonerState, UniqueEntity<Task>::Id> {
NAMED_TUPLE_STUFF(PrisonerInfo);
NAME_ELEM(0, state);
NAME_ELEM(1, task);
};
PTask getPrisonerTask(Creature* prisoner);
void clearPrisonerTask(Creature* prisoner);
map<Creature*, PrisonerInfo> SERIAL(prisonerInfo);
void updateConstructions();
void delayDangerousTasks(const vector<Vec2>& enemyPos, double delayTime);
bool isDelayed(Vec2 pos);
unordered_map<Vec2, double> SERIAL(delayedPos);
vector<Vec2> getEnemyPositions() const;
double manaRemainder = 0;
double getKillManaScore(const Creature*) const;
void addMana(double);
unordered_map<const Creature*, double> SERIAL(lastCombat);
vector<const Creature*> SERIAL(kills);
int SERIAL2(points, 0);
unordered_map<const Creature*, MinionPaymentInfo> SERIAL(minionPayment);
int SERIAL(nextPayoutTime);
unordered_map<const Creature*, vector<AttractionInfo>> SERIAL(minionAttraction);
double getAttractionOccupation(MinionAttraction);
unique_ptr<Sectors> SERIAL(sectors);
unique_ptr<Sectors> SERIAL(flyingSectors);
Creature* getCopulationTarget(Creature* succubus);
Creature* getConsumptionTarget(Creature* consumer);
deque<Creature*> SERIAL(pregnancies);
mutable vector<ItemFetchInfo> itemFetchInfo;
CollectiveTeams SERIAL(teams);
set<const Location*> SERIAL(knownLocations);
string SERIAL(name);
CollectiveConfig SERIAL(config);
};
#endif