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Initial Rebuild
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Angel-125 committed Jun 26, 2016
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17 changes: 17 additions & 0 deletions .gitattributes
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# Auto detect text files and perform LF normalization
* text=auto

# Custom for Visual Studio
*.cs diff=csharp

# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
56 changes: 56 additions & 0 deletions .gitignore
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# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
*.msi
*.msm
*.msp

# Windows shortcuts
*.lnk

# =========================
# Operating System Files
# =========================

# OSX
# =========================

.DS_Store
.AppleDouble
.LSOverride

# Thumbnails
._*

# Files that might appear on external disk
.Spotlight-V100
.Trashes

# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
/Archives/
/CKAN/
/Docs/
/Graphics And Logos/
/Icons/
/Models/
/Promo Images/
/ReferenceMeshes/
/References/
/Releases/
/Scenes/
/Textures/
/Unity/
134 changes: 134 additions & 0 deletions DSEVUtils/DSEVSettings.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using KSP.IO;

/*
Source code copyrighgt 2015, by Michael Billard (Angel-125)
License: GNU General Public License Version 3
License URL: http://www.gnu.org/licenses/
If you want to use this code, give me a shout on the KSP forums! :)
Wild Blue Industries is trademarked by Michael Billard and may be used for non-commercial purposes. All other rights reserved.
Note that Wild Blue Industries is a ficticious entity
created for entertainment purposes. It is in no way meant to represent a real entity.
Any similarity to a real entity is purely coincidental.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace WildBlueIndustries
{
class DSEVSettings : Window<DSEVSettings>
{
static public float arcJetRCSVolume;
static public float radiatorVolume;
static public float radiatorSoundVolume = -1.0f;
static public float arcJetVolume = -1.0f;

string settingsPath;

public DSEVSettings() :
base("DSEV Settings", 300, 150)
{
Resizable = false;
settingsPath = AssemblyLoader.loadedAssemblies.GetPathByType(typeof(DSEVSettings)) + "/Settings.cfg";
loadSettings();
}

protected override void DrawWindowContents(int windowId)
{
GUILayout.BeginVertical();
GUILayout.Label("ArcJet RCS Volume");
arcJetRCSVolume = GUILayout.HorizontalSlider(arcJetRCSVolume, 0, 1);
GUILayout.Label("Coolant Dump Volume");
radiatorVolume = GUILayout.HorizontalSlider(radiatorVolume, 0, 1);
GUILayout.EndVertical();

ModuleRCSArcJet.soundEffectVolume = GameSettings.SHIP_VOLUME * arcJetRCSVolume;
WBIHeatRadiator.soundEffectVolume = GameSettings.SHIP_VOLUME * radiatorVolume;
}

public override void SetVisible(bool newValue)
{
base.SetVisible(newValue);
ConfigNode nodeSettings = new ConfigNode();

if (newValue)
{
loadSettings();
}

else
{
nodeSettings.name = "SETTINGS";
nodeSettings.AddValue("arcJetVolume", ModuleRCSArcJet.soundEffectVolume.ToString());
nodeSettings.AddValue("arcJetRCSVolume", arcJetRCSVolume.ToString());
nodeSettings.AddValue("radiatorVolume", radiatorVolume.ToString());
nodeSettings.AddValue("radiatorSoundVolume", WBIHeatRadiator.soundEffectVolume.ToString());
nodeSettings.Save(settingsPath);
}
}

protected void loadSettings()
{
ConfigNode nodeSettings = new ConfigNode();
string value;

//Now load settings
nodeSettings = ConfigNode.Load(settingsPath);
if (nodeSettings != null)
{
value = nodeSettings.GetValue("arcJetRCSVolume");
if (string.IsNullOrEmpty(value) == false)
arcJetRCSVolume = float.Parse(value);
else
arcJetRCSVolume = 1.0f;

value = nodeSettings.GetValue("radiatorVolume");
if (string.IsNullOrEmpty(value) == false)
radiatorVolume = float.Parse(value);
else
radiatorVolume = 1.0f;
}
else
{
arcJetRCSVolume = 1.0f;
radiatorVolume = 1.0f;
}
}

public static float GetRadiatorVolume()
{
if (radiatorSoundVolume != -1.0f)
return radiatorSoundVolume;

string path = AssemblyLoader.loadedAssemblies.GetPathByType(typeof(DSEVSettings)) + "/Settings.cfg";
ConfigNode nodeSettings;

nodeSettings = ConfigNode.Load(path);
if (nodeSettings == null)
return 0f;

radiatorSoundVolume = float.Parse(nodeSettings.GetValue("radiatorSoundVolume"));

return radiatorSoundVolume;
}

public static float GetArcJetVolume()
{
if (arcJetVolume != -1.0f)
return arcJetVolume;

string path = AssemblyLoader.loadedAssemblies.GetPathByType(typeof(DSEVSettings)) + "/Settings.cfg";
ConfigNode nodeSettings;

nodeSettings = ConfigNode.Load(path);
if (nodeSettings == null)
return 0f;
arcJetVolume = float.Parse(nodeSettings.GetValue("arcJetVolume"));

return arcJetVolume;
}
}
}
99 changes: 99 additions & 0 deletions DSEVUtils/DSEVUtils.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9A537D7D-39FB-486D-AFB2-16509AB9753D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WildBlueIndustries</RootNamespace>
<AssemblyName>DSEVUtils</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="KSPAssets">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
</Reference>
<Reference Include="KSPUtil">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\KSPUtil.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Vectrosity">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64_Data\Managed\Vectrosity.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ModuleHexAdapter.cs" />
<Compile Include="DSEVSettings.cs" />
<Compile Include="MassconWindow.cs" />
<Compile Include="ModuleArcJetEngine.cs" />
<Compile Include="ModuleEnginesFXWBI.cs" />
<Compile Include="ModuleFusionReactor.cs" />
<Compile Include="ModuleHexNode.cs" />
<Compile Include="ModuleHexPort.cs" />
<Compile Include="ModuleHexTruss.cs" />
<Compile Include="ModuleMasscon.cs" />
<Compile Include="ModuleMultiStorageTank.cs" />
<Compile Include="ModuleRCSArcJet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupernovaController.cs" />
<Compile Include="SupernovaDebug.cs" />
<Compile Include="WBIDSEVGameSettings.cs" />
<Compile Include="WBIHeatRadiator.cs" />
<Compile Include="WBIHexTruss.cs" />
<Compile Include="WBIModuleLgServiceBay.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\WildBlueTools\WildBlueTools.csproj">
<Project>{CC0BDF1A-9641-4628-9F0F-3500DDC99534}</Project>
<Name>WildBlueTools</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
26 changes: 26 additions & 0 deletions DSEVUtils/DSEVUtils.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WildBlueTools", "..\..\WildBlueTools\WildBlueTools.csproj", "{CC0BDF1A-9641-4628-9F0F-3500DDC99534}"
EndProject
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{9A537D7D-39FB-486D-AFB2-16509AB9753D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9A537D7D-39FB-486D-AFB2-16509AB9753D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9A537D7D-39FB-486D-AFB2-16509AB9753D}.Release|Any CPU.Build.0 = Release|Any CPU
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{CC0BDF1A-9641-4628-9F0F-3500DDC99534}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CC0BDF1A-9641-4628-9F0F-3500DDC99534}.Release|Any CPU.ActiveCfg = Release|Any CPU
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