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Classic Stock
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Angel-125 committed May 6, 2018
1 parent 059e50a commit 9a287b4
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Showing 206 changed files with 3,799 additions and 565 deletions.
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2 changes: 1 addition & 1 deletion DSEVUtils/obj/Debug/DSEVUtils.csproj.FileListAbsolute.txt
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Expand Up @@ -19,6 +19,6 @@ C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\bin\Debug\TDx.TDxInput.dll
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\bin\Debug\RedShellSDK.dll
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\bin\Debug\BARISBridge.pdb
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\bin\Debug\WildBlueTools.pdb
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\obj\Debug\DSEVUtils.csprojResolveAssemblyReference.cache
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\obj\Debug\DSEVUtils.dll
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\obj\Debug\DSEVUtils.pdb
C:\Projects\KSP\WildBlueIndustries\DSEV\DSEVUtils\obj\Debug\DSEVUtils.csprojResolveAssemblyReference.cache
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1 change: 1 addition & 0 deletions GameData/NearFutureProps/Patches/RPM/NFProps_RPM_Mug.cfg
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@@ -1,5 +1,6 @@
// Adds RPM support to NFProps Mugs
@PROP[NF_FOOD_CoffeeMug_Flag]:NEEDS[RasterPropMonitor]
{
MODULE
{
name = JSIInternalFlagDecal
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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Gym/NF_GYM_FloorMat.cfg
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// Near Future Props Pack v0.2.2
// Blue floormat
PROP
{
name = NF_GYM_FloorMat

MODEL
{
model = NearFutureProps/Props/Gym/NF_GYM_FloorMat
}

}

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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Gym/NF_GYM_MediumWeight.cfg
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// Near Future Props Pack v0.2.2
// Medium weight
PROP
{
name = NF_GYM_MediumWeight

MODEL
{
model = NearFutureProps/Props/Gym/NF_GYM_MediumWeight
}

}

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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Gym/NF_GYM_SmallWeight.cfg
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// Near Future Props Pack v0.2.2
// Small weight
PROP
{
name = NF_GYM_SmallWeight

MODEL
{
model = NearFutureProps/Props/Gym/NF_GYM_SmallWeight
}

}

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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Gym/NF_GYM_YogaMat.cfg
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// Near Future Props Pack v0.2.2
// Rolled yoga mat
PROP
{
name = NF_GYM_YogaMat

MODEL
{
model = NearFutureProps/Props/Gym/NF_GYM_YogaMat
}

}

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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Gym/NF_Gym_Bike.cfg
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// Near Future Props Pack v0.2.2
// Exercise Bike
PROP
{
name = NF_GYM_Bike

MODEL
{
model = NearFutureProps/Props/Gym/NF_GYM_Bike
}

}

proxy = 0, 0, 0, 0.06, 0.03, 0.07, 1, 0, 0
14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Gym/NF_Gym_Treadmill.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Treadmill
PROP
{
name = NF_GYM_Treadmill

MODEL
{
model = NearFutureProps/Props/Gym/NF_GYM_Treadmill
}

}

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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_BCBud.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Plant - medicinal herbs
PROP
{
name = NF_PLNT_BCBud
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_BCBud

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_Flowerpot.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Plant - flowerpot
PROP
{
name = NF_PLNT_Flowerpot
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_Flowerpot

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_Hydroponics.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Plant - hydroponic box
PROP
{
name = NF_PLNT_Hydroponics
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_Hydroponics

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_HydroponicsSmall.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Plant - hydroponic box small
PROP
{
name = NF_PLNT_HydroponicsSmall
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_HydroponicsSmall

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_KalePlant.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Plant - kale plant
PROP
{
name = NF_PLNT_KalePlant
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_KalePlant

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_Potato.cfg
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// Near Future Props Pack v0.2.2
// Plant - single potato
PROP
{
name = NF_PLNT_Potato
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_Potato

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_PotatoPlant.cfg
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// Near Future Props Pack v0.2.2
// Plant - potato plant
PROP
{
name = NF_PLNT_PotatoPlant
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_PotatoPlant

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_Tomato.cfg
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// Near Future Props Pack v0.2.2
// Plant - single tomato
PROP
{
name = NF_PLNT_Tomato
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_Tomato

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Plants/NF_PLNT_TomatoPlant.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.2
// Plant - tomato plant
PROP
{
name = NF_PLNT_TomatoPlant
MODEL
{
model = NearFutureProps/Props/Plants/NF_PLNT_TomatoPlant

}
}


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Expand Up @@ -8,6 +8,14 @@ PROP
model = NearFutureProps/Props/Racks/NF_RACK_BlinkingLights

}
MODULE
{
name = ModuleAnimatableProp
animationName = PropAnimate
animationRandomSpeed = 0.05
animationSpeed = 0.25
animationRandomStart = 0.5
}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_Counter.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.0
// Payload rack - countertop
PROP
{
name = NF_RACK_Counter
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_Counter

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_Drawer.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.0
// Payload rack - drawer
PROP
{
name = NF_RACK_Drawer
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_Drawer

}
}


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2 changes: 1 addition & 1 deletion GameData/NearFutureProps/Props/Racks/NF_RACK_GloveBox.cfg
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Expand Up @@ -5,7 +5,7 @@ PROP
name = NF_RACK_GloveBox
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_GloveBox
model = NearFutureProps/Props/Racks/NF_RACK_Glovebox

}
}
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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_Power.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.0
// Payload rack - basic box
PROP
{
name = NF_RACK_Basic
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_Basic

}
}


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Expand Up @@ -8,6 +8,14 @@ PROP
model = NearFutureProps/Props/Racks/NF_RACK_ScienceGadget_1

}
MODULE
{
name = ModuleAnimatableProp
animationName = PropAnimate
animationSpeed = 0.25
animationRandomSpeed = 0.05
animationRandomStart = 0.5
}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_ScienceGadget_2.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.0
// Payload rack - science numeric monitor
PROP
{
name = NF_RACK_ScienceGadget_2
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_ScienceGadget_2

}
}


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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_ScienceGadget_3.cfg
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// Near Future Props Pack v0.2.0
// Payload rack - science datalogger
PROP
{
name = NF_RACK_ScienceGadget_3
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_ScienceGadget_3

}
}


proxy = 0, 0, 0, 0.29, 0.29, 0.02, 0, 0, 1
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14 changes: 14 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_ServerDrives.cfg
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@@ -0,0 +1,14 @@
// Near Future Props Pack v0.2.0
// Payload rack - Server
PROP
{
name = NF_RACK_ServerDrives
MODEL
{
model = NearFutureProps/Props/Racks/NF_RACK_ServerDrives

}
}


proxy = 0, 0, 0, 0.29, 0.29, 0.02, 0, 0, 1
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8 changes: 8 additions & 0 deletions GameData/NearFutureProps/Props/Racks/NF_RACK_Tape.cfg
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Expand Up @@ -8,6 +8,14 @@ PROP
model = NearFutureProps/Props/Racks/NF_RACK_Tape

}
MODULE
{
name = ModuleAnimatableProp
animationName = PropAnimate
animationRandomSpeed = 0.25
animationSpeed = 0.5
animationRandomStart = 0.5
}
}


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// Near Future Props Pack v0.2.2
// Basic tank - Silver w/ explosive decal
PROP
{
name = NF_TANK_Simple_GenericExplosive
MODEL
{
model = NearFutureProps/Props/Tanks/NF_TANK_Simple_GenericExplosive

}
}


proxy = 0, 0, 0, 0.29, 0.29, 0.02, 0, 0, 1
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