1.4.2
Changes
- EVA repairs-related events and displays have been moved to the PAW's EVA Repairs group.
- Solar panels and radiators can now optionally fail.
- Engines will reduce MTBF only when throttled up and running.
- If the option is enabled (it's off by default), then when a part with crew capacity fails, it can be repaired from the inside.
- Parts with less than 20% MTBF now have the option to Service the part to restore their MTBF before they fail.
- Parts that have worn out now have the option to Overhaul the part to restore its maximum possible MTBF. See below for details.
- You can now specify the default MTBF by part module. E.G. Engines have an MTBF of 1 (hour). See EVARepairs/BaselineConfig.cfg for details.
- Removed default MTBF from settings menu.
- In Settings, moved breakable part options to the new Breakable Things section.
Bug Fixes
- Fixed issue where MTBF would drain even when various modules weren't deployed, active, etc.
- Fixed issue where MTBF would show "-1" in the part info view.
Overhaul Game Mechanic
When the "Parts can wear out" option is enabled, parts will lose 10% of their maximum possible MTBF each time they're repaired. The intent was to have stations and ships wear out over time and need replacement. This release introduces a new game mechanic: Overhaul. Overhauling a part requires a Level 3 engineer or above, 4 Repair Kits, and a mass of Ore equal to 20% of the part's dry mass. An Overhaul will restore the part's maximum possible MTBF.