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WBIPartScrapper.cs
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WBIPartScrapper.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using KSP.IO;
/*
Source code copyrighgt 2015, by Michael Billard (Angel-125)
License: GNU General Public License Version 3
License URL: http://www.gnu.org/licenses/
If you want to use this code, give me a shout on the KSP forums! :)
Wild Blue Industries is trademarked by Michael Billard and may be used for non-commercial purposes. All other rights reserved.
Note that Wild Blue Industries is a ficticious entity
created for entertainment purposes. It is in no way meant to represent a real entity.
Any similarity to a real entity is purely coincidental.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace WildBlueIndustries
{
public class WBIPartScrapper : PartModule
{
public const float kExplosionPotential = 0.01f;
public const float kMessageDuration = 5.0f;
public const string kPartRecycled = "{0:s} recycled.";
public const string kVesselIsOccupied = "This vessel is occupied! Vacate the vessel before scrapping it.";
public const string kPartIsOccupied = "The part is occupied. Vacate the part before scrapping it.";
public const string kInsufficientSkill = "Insufficient skill to scrap the part. You need the following traits: {0:s}";
public const string kInsufficientExperienceVessel = "Insufficient experience to scrap the vessel. You need to be level {0:f0} to recycle the vessel";
public const string kInsufficientExperiencePart = "Insufficient experience to scrap the part. You need to be level {0:f0} to recycle the part";
public const string kResourceRecycled = "Recycled {0:f2} units of {1:s}";
public const string kPartHasChildren = "Scrap the attached parts first before scrapping this part.";
public const string kConfirmScrap = "Click a second time to confirm scrap operation.";
[KSPField]
public bool canScrapVessel = true;
[KSPField]
public double recyclePercentPerSkill = 10f;
[KSPField]
public string scrapSkill = "RepairSkill";
[KSPField]
public int minimumPartRecycleSkill = 3;
[KSPField]
public int minimumVesselRecycleSkill = 5;
[KSPField]
public float recyclePercent = 0.5f;
[KSPField]
public string recycleResource = "Equipment";
bool scrapConfirmed;
[KSPEvent(guiActiveUnfocused = true, externalToEVAOnly = true, unfocusedRange = 3.0f)]
public void ScrapVessel()
{
//Make sure the vessel isn't occupied.
if (this.part.vessel.GetCrewCount() > 0)
{
ScreenMessages.PostScreenMessage(kVesselIsOccupied, kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
//Check for confirmation
if (PathfinderSettings.ConfirmScrap && !scrapConfirmed)
{
scrapConfirmed = true;
ScreenMessages.PostScreenMessage(kConfirmScrap, kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
scrapConfirmed = false;
if (FlightGlobals.ActiveVessel.isEVA)
{
Vessel vessel = FlightGlobals.ActiveVessel;
ProtoCrewMember astronaut = vessel.GetVesselCrew()[0];
//Check for skill & experience.
if (astronaut.HasEffect(scrapSkill) == false)
{
ScreenMessages.PostScreenMessage(string.Format(kInsufficientSkill, Utils.GetTraitsWithEffect(scrapSkill)), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
if (Utils.IsExperienceEnabled())
{
//Check for experience level
if (astronaut.experienceLevel < minimumVesselRecycleSkill)
{
ScreenMessages.PostScreenMessage(string.Format(kInsufficientExperienceVessel, minimumVesselRecycleSkill), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
}
//Ok, we're good to go, get the resource definition for the recycleResource.
PartResourceDefinition def = ResourceHelper.DefinitionForResource(recycleResource);
if (def == null)
{
Debug.Log("[WBIPartScrapper] - Definition not found for " + recycleResource);
return;
}
//Recycle all parts in the vessel.
List<Part> doomedParts = new List<Part>();
foreach (Part doomed in this.part.vessel.parts)
{
if (doomed != this.part)
doomedParts.Add(doomed);
}
foreach (Part doomed in doomedParts)
recyclePart(doomed, def, astronaut);
//Final recycle
recyclePart(this.part, def, astronaut);
}
}
public void ScrapPart(Part doomedPart)
{
//Make sure that there are no kerbals on the part.
if (doomedPart.protoModuleCrew.Count > 0)
{
ScreenMessages.PostScreenMessage(kPartIsOccupied, kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
//Check for confirmation
if (PathfinderSettings.ConfirmScrap && !scrapConfirmed)
{
scrapConfirmed = true;
ScreenMessages.PostScreenMessage(kConfirmScrap, kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
scrapConfirmed = false;
//Check for skill & experience.
List<ProtoCrewMember> crewMembers = this.part.vessel.GetVesselCrew();
bool hasSufficientSkill = false;
bool hasSufficientExperience = false;
ProtoCrewMember highestRankingAstronaut = null;
foreach (ProtoCrewMember astronaut in crewMembers)
{
//Check skill
if (astronaut.HasEffect(scrapSkill))
hasSufficientSkill = true;
//Check for experience level
if (Utils.IsExperienceEnabled())
{
if (astronaut.experienceLevel >= minimumPartRecycleSkill)
{
hasSufficientExperience = true;
if (highestRankingAstronaut == null)
highestRankingAstronaut = astronaut;
if (astronaut.experienceLevel > highestRankingAstronaut.experienceLevel)
highestRankingAstronaut = astronaut;
}
}
}
if (!hasSufficientSkill)
{
ScreenMessages.PostScreenMessage(string.Format(kInsufficientSkill, Utils.GetTraitsWithEffect(scrapSkill)), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
if (!hasSufficientExperience)
{
ScreenMessages.PostScreenMessage(string.Format(kInsufficientExperiencePart, minimumPartRecycleSkill), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
//Ok, we're good to go, get the resource definition for the recycleResource.
PartResourceDefinition def = ResourceHelper.DefinitionForResource(recycleResource);
if (def == null)
{
Debug.Log("[WBIPartScrapper] - Definition not found for " + recycleResource);
return;
}
//Recycle the part and its resources
recyclePart(doomedPart, def, highestRankingAstronaut);
}
[KSPEvent(guiActiveUnfocused = true, externalToEVAOnly = true, unfocusedRange = 3.0f)]
public void ScrapPartEVA()
{
//Make sure that there are no kerbals on the part.
if (this.part.protoModuleCrew.Count > 0)
{
ScreenMessages.PostScreenMessage(kPartIsOccupied, kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
}
//Check for confirmation
if (PathfinderSettings.ConfirmScrap && !scrapConfirmed)
{
scrapConfirmed = true;
ScreenMessages.PostScreenMessage(kConfirmScrap, kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
scrapConfirmed = false;
if (FlightGlobals.ActiveVessel.isEVA)
{
Vessel vessel = FlightGlobals.ActiveVessel;
ProtoCrewMember astronaut = vessel.GetVesselCrew()[0];
//Check for skill & experience.
if (astronaut.HasEffect(scrapSkill) == false)
{
ScreenMessages.PostScreenMessage(string.Format(kInsufficientSkill, Utils.GetTraitsWithEffect(scrapSkill)), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
if (Utils.IsExperienceEnabled())
{
//Check for experience level
if (astronaut.experienceLevel < minimumPartRecycleSkill)
{
ScreenMessages.PostScreenMessage(string.Format(kInsufficientExperiencePart, minimumPartRecycleSkill), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
return;
}
}
//Ok, we're good to go, get the resource definition for the recycleResource.
PartResourceDefinition def = ResourceHelper.DefinitionForResource(recycleResource);
if (def == null)
{
Debug.Log("[WBIPartScrapper] - Definition not found for " + recycleResource);
return;
}
//Recycle the part and its resources
recyclePart(this.part, def, astronaut);
}
}
protected void recyclePart(Part doomed, PartResourceDefinition def, ProtoCrewMember astronaut)
{
//Get the total units of the recycle resource
double totalRecycleUnits = (doomed.mass / def.density) * recyclePercent;
//Adjust the units recycled based upon experience level.
totalRecycleUnits *= (astronaut.experienceLevel * (recyclePercentPerSkill / 100.0f));
//Shut off any resource distribution
WBIResourceDistributor distributor = doomed.FindModuleImplementing<WBIResourceDistributor>();
if (distributor != null)
{
distributor.isParticipating = false;
distributor.distribution = EDistributionModes.DistributionModeOff;
}
//Find any resources that the part has.
List<DistributedResource> scrappedResources = new List<DistributedResource>();
PartResource[] doomedResources = doomed.Resources.ToArray();
string recycleMessage;
for (int index = 0; index < doomedResources.Length; index++)
{
if (doomedResources[index].amount > 0.0001f)
{
recycleMessage = string.Format(kResourceRecycled, doomedResources[index].amount, doomedResources[index].resourceName);
scrappedResources.Add(new DistributedResource(doomedResources[index].resourceName, doomedResources[index].amount, recycleMessage));
}
}
//Now distribute the recycled resources
recycleMessage = string.Format(kResourceRecycled, totalRecycleUnits, recycleResource);
scrappedResources.Add(new DistributedResource(recycleResource, totalRecycleUnits, recycleMessage));
int totalResources = scrappedResources.Count;
double amountRecycled = 0;
double totalAmountRecycled = 0f;
DistributedResource scrappedResource;
int totalVessels = FlightGlobals.VesselsLoaded.Count;
Vessel currentVessel;
for (int index = 0; index < totalResources; index++)
{
//Setup
totalAmountRecycled = 0;
scrappedResource = scrappedResources[index];
//Skip ElectricCharge
if (scrappedResource.resourceName == "ElectricCharge")
continue;
//Now go through every loaded vessel and hand out the resource.
for (int vesselIndex = 0; vesselIndex < totalVessels; vesselIndex++)
{
//Skip the distribution if we're out of the resource
if (scrappedResource.amount == 0f)
break;
//Get the vessel that we'll distribute the resource to.
currentVessel = FlightGlobals.VesselsLoaded[vesselIndex];
//Skip the vessel if it's not in range
if ((Vector3.Distance(vessel.GetWorldPos3D(), FlightGlobals.ActiveVessel.GetWorldPos3D()) / WBIDistributionManager.kDefaultDistributionRange) > 1.0f)
{
Debug.Log("Vessel " + currentVessel.vesselName + " not in range");
continue;
}
//Hand out the resource.
amountRecycled = currentVessel.rootPart.RequestResource(scrappedResource.resourceName, -scrappedResource.amount);
scrappedResource.amount = amountRecycled;
Debug.Log("Recycled " + amountRecycled + " units of " + scrappedResource.resourceName);
//Zero out the resource if needed.
if (scrappedResource.amount < 0.001f)
scrappedResource.amount = 0f;
//Record what we recycled.
totalAmountRecycled += amountRecycled;
}
//Report what we recycled.
if (!string.IsNullOrEmpty(scrappedResource.message))
ScreenMessages.PostScreenMessage(scrappedResource.message, 3.0f, ScreenMessageStyle.UPPER_LEFT);
}
//Finally, poof the part.
ScreenMessages.PostScreenMessage(string.Format(kPartRecycled, doomed.partInfo.title), kMessageDuration, ScreenMessageStyle.UPPER_CENTER);
doomed.explosionPotential = kExplosionPotential;
doomed.explode();
}
public override void OnStart(StartState state)
{
base.OnStart(state);
Events["ScrapPartEVA"].guiName = "Scrap part for " + recycleResource;
Events["ScrapVessel"].guiName = "Scrap vessel for " + recycleResource;
if (!canScrapVessel)
Events["ScrapVessel"].active = false;
}
}
}