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/build/ | ||
/nbproject/ | ||
.project | ||
.cproject | ||
.pydevproject | ||
.settings/ | ||
CMakeCache.txt | ||
CMakeLists.txt.user | ||
CMakeFiles/cmake.check_cache | ||
Testing/ | ||
*~ | ||
lib/usdMaya/docs/ | ||
*.orig |
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# - Config file for the AL_USDMaya package | ||
# It defines the following variables | ||
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# ALUSDMAYA_ROOT - top directory of the package | ||
# ALUSDMAYA_INCLUDE_DIRS - include directories | ||
# ALUSDMAYA_LIBRARY - libraries to link against | ||
# ALUSDMAYA_PYTHON_LIBRARY - python libraries to link against | ||
# ALUSDMAYA_LIBRARIES - all of the libraries created. | ||
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# Compute paths | ||
set(ALUSDMAYA_ROOT "@CMAKE_INSTALL_PREFIX@") | ||
set(ALUSDMAYA_INCLUDE_DIRS "@CMAKE_INSTALL_PREFIX@/include") | ||
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set(ALUSDMAYA_LIBRARY "@LIBRARY_LOCATION@") | ||
set(ALUSDMAYA_PYTHON_LIBRARY "@PYTHON_LIBRARY_LOCATION@") | ||
list(APPEND ALUSDMAYACONFIG_LIBRARIES | ||
${ALUSDMAYA_LIBRARY} | ||
${ALUSDMAYA_PYTHON_LIBRARY}) |
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# Release Notes | ||
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### v0.20.0 | ||
* Hooked up display Guides + displayRenderGuides attributes to usdImaging | ||
* Added MEL command to provide a simple selection mechanism in USD imaging layer | ||
* Reduced the number of times the translators were being initialized to once per proxy shape instance. | ||
* Added ability for the translators to say they support an inactive state (so nodes don't get deleted) | ||
* Added reference counting for kRequired transforms. | ||
* Bug Fix: If a prim changed type as a result of a variant switch, the type info was not updated in the translator context | ||
* Bug Fix: Shapes, Transforms, and DG nodes now correctly deleted (without leaving transforms) | ||
* Bug Fix: Fixed issue where we could end up with invalid transform references in some very rare edge cases | ||
* Bug Fix: Fixed issue where invalid MObjects could be generated within transform reference generation. | ||
* Bug Fix: Switching from a plugin prim type, to an ignored cache prim, could leave transforms in the scene | ||
* Added the AL_usdmaya_ProxyShapeSelect command to select prims via a command (supports undo/redo). | ||
* Promoted the CameraTranslator to a properly implemented translator plugin | ||
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### v0.19.0 | ||
* Added Open Source Licencing | ||
* Documentation Refactor | ||
* Addded End-to-End Tutorial | ||
* Added MayaReference and HostDrivenTransformInfo schema (_the opensource repository is now deprecated_) | ||
* Added MayaReference translator (_the opensource repository is now deprecated_) | ||
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### v0.18.1 | ||
**Change Log** | ||
* Bug Fix: Fixed issue with custom transform types not being correctly serialised on file Save | ||
* Bug Fix: Fixed issue with transforms with identical names not being correctly deserialised | ||
* Added support for the Intel F16C half-float conversion intrinsics | ||
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### v0.18.0 | ||
**Change Log** | ||
* AL_usdmaya_LayerCurrentEditTarget command can now take a layer identifier to specify the target layer | ||
* New command AL_usdmaya_LayerCreateLayer added | ||
* Updated docker config | ||
* Bug Fix: Unchecked pointer access in SchemaNodeRefDB::removeEntries | ||
* proxyShapeImport GUI now displays all usd file types | ||
* Bug Fix: Colour sets now correctly applied on import | ||
* Bug Fix: Maya 2018 compatibility changes | ||
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### v0.17.0 | ||
**Change Log** | ||
* Built against usd-0.7.5 | ||
* Switching StageData to use a UsdStageWeakPtr to avoid keeping some stages alive forever. | ||
* Copy the edit target instead and re-use it when setting it back. | ||
* Add CHANGELOG.md | ||
* Bug Fix: Fixes to make the unit tests run in mayabatch mode. | ||
* Bug Fix: Use shared_ptr to manage driven transform data life time. [#263] | ||
* Bug Fix: Fixing a possible crash with the curve importer. | ||
* Bug Fix: Avoiding a crash when importing a camera. | ||
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### v0.16.9 | ||
**Change Log** | ||
* Bug Fix: Previous selection crash-fix, that re-parented custom transforms under a temporary, would cause a change in the | ||
selection list, which resulted in a crash. | ||
* Bug Fix: Fixed crash in removeUsdTransforms as a result of Maya deleting the parent of a custom transform | ||
* Bug Fix: Hydra selection highlighting was being overwritten when performing Shift+Select | ||
* The proxy shape now responds to changes of the Active state of plugin translator prims | ||
* Maya 2016 now supported | ||
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### v0.16.8 | ||
**Change Log** | ||
* Bug Fix: fixing a regression that would cause the transform hierarchy to be incorrect | ||
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### v0.16.7 | ||
**Change Log** | ||
* Changes to the driven transforms on the proxy shape | ||
* Ported from CPP unit to googletest, and moved all tests into a test plugin. | ||
* Code now compiles against Maya 2018 beta77 | ||
* Bug Fix: session layer handle was incorrectly being wiped after a file load, which could cause a crash | ||
* Bug Fix: Layer::getSubLayers would fail after the scene was reloaded. | ||
* Bug Fix: Incorrectly warned of storable message attributes | ||
* Bug Fix: Unitialised layer handles could cause a crash | ||
* Bug Fix: Deleting AL_usdmaya_Transform nodes would cause parent transforms to be deleted. | ||
* Bug Fix: Layer::getParentLayer returning invalid value | ||
* Bug Fix: getAttr "layerNode.framePrecision" now works as expected | ||
* Bug Fix: Chaning the USD edit target now correctly updates the 'hasBeenEditTarget' flag | ||
* Bug Fix: Animated Shear | ||
* Bug Fix: AL_usdmaya_TransformationMatrix::getTimeCode now correctly returns the animated time values | ||
* Bug Fix: AL_usdmaya_TransformationMatrix::enablePushToPrim would incorrectly create a scalePivot transformation op | ||
* Bug Fix: AL_usdmaya_TransformationMatrix could fail to update if frame 0 was the first animation frame in a sequence. | ||
* Bug Fix: Selecting a parent of a selected transform, would cause a crash in Maya. | ||
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### v0.16.6 | ||
**Change Log** | ||
* Bug Fix: Matrix driven transform node could write an invalid key into the session layer, nuking animation cache data. | ||
* Bug Fix: Excluded geometry became visible on reload. | ||
* Bug Fix: Removed option box from Import Proxy Shape (was causing a crash). | ||
* Improvement: Proxy Shape now runs the post-load process immediately, rather than waiting on a defferred MEL call. | ||
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### v0.16.5 | ||
**Change Log** | ||
* Ability to set Edit Targets with a map function | ||
* Bug Fix: Edit Targets not correctly preserved during selection changes | ||
* Bug Fix: Export command strips namespaces to avoid crash | ||
* Bug Fix: Camera transforms now correctly animate | ||
* readFromTimeline attribute added to AL_usdmaya_Transform to control when transforms display custom or animated values. | ||
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### v0.16.4 | ||
**Change Log** | ||
* Bug Fix: playblasts were coming out black | ||
* Bug Fix: OpenGL state not preserved in VP1 | ||
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### v0.16.3 | ||
**Change Log** | ||
* Bug Fix: excluded objects not hidden after file load | ||
* Bug Fix: Prevented crash within draw override. | ||
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### v0.16.2 | ||
**Change Log** | ||
* Bug Fix: excluded objects not hidden after variant switch | ||
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### v0.16.1 | ||
**Change Log** | ||
* Bug Fix: Fixed incorrect depth settings when rendering in Hydra | ||
* Bug Fix: Fixed complexity issue that caused warnings to be spammed into the command prompt. | ||
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### v0.16.0 | ||
**Change Log** | ||
* Switched code over to use UsdImaging rather than UsdMayaGL library | ||
* Updated USD base to 0.7.4 | ||
* Selection highlighting now visible in the maya viewport. | ||
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### v0.12.1 | ||
**Change Log** | ||
* Variant Switching now supported | ||
* Minor Menu GUI improvements | ||
* Dead code removal | ||
* open sourcing prep work, and documentation | ||
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### v0.9.14 | ||
**Change Log** | ||
*Updated to support ALMayaReferences | ||
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**Known Issues** | ||
*Having objects that have a MayaReference to the same path on disk has been reported to cause problems. | ||
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### v0.9.13 | ||
**Change Log** | ||
*Disabled Asset Resolver Configuration | ||
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### v0.9.12 | ||
**Change Log** | ||
* "add AL_USDMaya library to python bindings linked libraries" | ||
* Importing of animated attributes | ||
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### v0.9.10 | ||
**Change Log** | ||
* Updated the AL/__init__.py to merge in with the existing AL module to avoid UsdMaya from stomping on PythongLibs' AL module. | ||
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### v0.9.8 | ||
**Change Log** | ||
* Bug Fix: Scenes no longer crash in parallel evaluation mode. http://github.al.com.au/rnd/usdMaya/issues/41 | ||
* Bug Fix: Maya no longer crashes when modifying the filepath attribute of a proxyshape node. http://github.al.com.au/rnd/usdMaya/issues/121 | ||
* Bug Fix: Frame range incorrectly set when opening a shot. http://github.al.com.au/rnd/usdMaya/issues/72 | ||
* Bug Fix: maya crash if rig ref missing. http://github.al.com.au/rnd/usdMaya/issues/84 | ||
* Massive rename of nodes, and commands. The previous names (e.g. alUsdProxyShape) have been standardised with the rest of AL, so now it's 'AL_usdmaya_ProxyShape'. | ||
* Support for the export of animated cameras via the 'AL usdmaya Export' translator | ||
* The AL usdmaya plugin has been divorced from the orignal PXR maya plugin | ||
* Remaining python code has been moved, previously you had to import the module by 'from pxrUsd import UsdMaya', now you should use 'from AL import UsdMaya'. | ||
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**Known issues** | ||
* Missing usdImport and usdExport command for animated data - http://github.al.com.au/rnd/usdMaya/issues/108 | ||
* TLS Problem in maya 2017 - you may have to switch off other plugins when working with our USD Plugin. See https://groups.google.com/forum/#!topic/usd-interest/wJr8c_iTO7k | ||
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### v0.9.6 | ||
**Change Log** | ||
* Prim->MayaPath: Prim's that translate into a corresponding maya shape now point to the transform above the shape instead of ths shape | ||
* Enabled backface culling in the proxyshapeUi | ||
* Fixed "picaso" bug | ||
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**Known issues** | ||
* Missing usdImport and usdExport command for animated data - http://github.al.com.au/rnd/usdMaya/issues/108 | ||
* TLS Problem in maya 2017 - you may have to switch off other plugins when working with our USD Plugin. See https://groups.google.com/forum/#!topic/usd-interest/wJr8c_iTO7k | ||
* DG Parallel Eval: http://github.al.com.au/rnd/usdMaya/issues/41 | ||
* Frame Range http://github.al.com.au/rnd/usdMaya/issues/72 | ||
* Crash if ref rig missing http://github.al.com.au/rnd/usdMaya/issues/84 | ||
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### v0.9.5 | ||
**Change Log** | ||
* Simple profiler | ||
* Global Command Executor problems | ||
* Removed pixar mayaUsd source that isn't being used | ||
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**Known issues** | ||
* Missing usdImport and usdExport command for animated data - http://github.al.com.au/rnd/usdMaya/issues/108 | ||
* TLS Problem in maya 2017 - you may have to switch off other plugins when working with our USD Plugin. See https://groups.google.com/forum/#!topic/usd-interest/wJr8c_iTO7k | ||
* DG Parallel Eval: http://github.al.com.au/rnd/usdMaya/issues/41 | ||
* Frame Range http://github.al.com.au/rnd/usdMaya/issues/72 | ||
* Crash if ref rig missing http://github.al.com.au/rnd/usdMaya/issues/84 | ||
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### v0.9.4 | ||
**Change Log** | ||
* New patch for Maya PR71 | ||
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**Known issues** | ||
* TLS Problem in maya 2017 - you may have to switch off other plugins when working with our USD Plugin. See https://groups.google.com/forum/#!topic/usd-interest/wJr8c_iTO7k | ||
* DG Parallel Eval: http://github.al.com.au/rnd/usdMaya/issues/41 | ||
* Frame Range http://github.al.com.au/rnd/usdMaya/issues/72 | ||
* Crash if ref rig missing http://github.al.com.au/rnd/usdMaya/issues/84 | ||
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### v0.9.3 | ||
**Change Log** | ||
* Added all_tests target which will be the target ran by the usdMaya_BUILD jenkins job. | ||
* BugFix: Fixed MayaCache: http://github.al.com.au/rnd/usdMaya/issues/37 | ||
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**Known issues** | ||
* TLS Problem in maya 2017 - you may have to switch off other plugins when working with our USD Plugin. See https://groups.google.com/forum/#!topic/usd-interest/wJr8c_iTO7k | ||
* DG Parallel Eval: http://github.al.com.au/rnd/usdMaya/issues/41 | ||
* Frame Range http://github.al.com.au/rnd/usdMaya/issues/72 | ||
* Crash if ref rig missing http://github.al.com.au/rnd/usdMaya/issues/84 | ||
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### v0.9.2 | ||
**Documentation** | ||
http://github.al.com.au/rnd/usdMaya/wiki | ||
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**Change Log** | ||
* Initial UsdMaya unit tests. | ||
* Fix for rabbit vertex windings, rabbit now shows correctly as white. | ||
* Fix for UsdPrim->usdMaya path. | ||
* Fix for crash when burnin can't find parent path. | ||
* Fix for multiple rabbits, now correctly shows one rabbit | ||
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**Known issues** | ||
* TLS Problem in maya 2017 - you may have to switch off other plugins when working with our USD Plugin. See https://groups.google.com/forum/#!topic/usd-interest/wJr8c_iTO7k | ||
* MayaCache: http://github.al.com.au/rnd/usdMaya/issues/37 | ||
* DG Parallel Eval: http://github.al.com.au/rnd/usdMaya/issues/41 | ||
* Frame Range http://github.al.com.au/rnd/usdMaya/issues/72 | ||
* Crash if ref rig missing http://github.al.com.au/rnd/usdMaya/issues/84 | ||
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#This is a modified version of the cmake file from usd/sdk/maya/CMakeLists.txt | ||
cmake_minimum_required(VERSION 2.8.12) | ||
project(AL_USDMaya) | ||
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# AL_USDMAYA uses pxrConfig.cmake exported targets | ||
# Grab USD_CONFIG_FILE either as a cmake define or an environment variable | ||
if(NOT USD_CONFIG_FILE) | ||
if(NOT DEFINED ENV{USD_CONFIG_FILE}) | ||
message(FATAL_ERROR "Please set USD_CONFIG_FILE to the path to pxrConfig.cmake") | ||
else() | ||
set(USD_CONFIG_FILE $ENV{USD_CONFIG_FILE}) | ||
endif() | ||
endif() | ||
if(NOT EXISTS ${USD_CONFIG_FILE}) | ||
message( FATAL_ERROR "pxrConfig.cmake is needed, please set USD_CONFIG_FILE to a valid path") | ||
else() | ||
include(${USD_CONFIG_FILE}) | ||
endif() | ||
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/modules") | ||
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#set cmake modules - ";" separated not ":"! | ||
list(APPEND CMAKE_MODULE_PATH | ||
${CMAKE_CURRENT_SOURCE_DIR}/cmake/defaults | ||
${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros | ||
${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules | ||
) | ||
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# to get PYTHON_EXECUTABLE | ||
find_package(PythonInterp) | ||
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include(ProjectDefaults) | ||
include(Public) | ||
include(CXXDefaults) | ||
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add_definitions(${_PXR_CXX_DEFINITIONS}) | ||
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find_package(Maya REQUIRED) | ||
include_directories(${MAYA_INCLUDE_DIRS}) | ||
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find_package(Qt5Gui REQUIRED) | ||
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include_directories(${PXR_INCLUDE_DIRS}) | ||
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# FindBoost is particularly buggy, and doesn't like custom boost locations. | ||
# Adding specific components forces calls to _Boost_find_library, which | ||
# is the rationale for listing them here. | ||
find_package(Boost COMPONENTS | ||
python | ||
REQUIRED | ||
) | ||
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set(CMAKE_CXX_FLAGS | ||
-std=c++11 | ||
-msse3 | ||
"${_PXR_CXX_WARNING_FLAGS}" | ||
) | ||
string(REPLACE ";" " " CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") | ||
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set(CMAKE_VERBOSE_MAKEFILE OFF) | ||
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# copy pxr_setup_python to add namespace package definition | ||
function(al_setup_python) | ||
get_property(pxrPythonModules GLOBAL PROPERTY PXR_PYTHON_MODULES) | ||
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# A new list where each python module is quoted | ||
set(converted "") | ||
foreach(module ${pxrPythonModules}) | ||
list(APPEND converted "'${module}'") | ||
endforeach() | ||
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# Join these with a ', ' | ||
string(REPLACE ";" ", " pyModulesStr "${converted}") | ||
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# Install a pxr __init__.py with an appropriate __all__ | ||
_get_install_dir(lib/python/pxr installPrefix) | ||
install(CODE | ||
"file(WRITE \"${CMAKE_INSTALL_PREFIX}/${installPrefix}/__init__.py\" \"try:\n\t__import__('pkg_resources').declare_namespace(__name__)\nexcept:\n\tpass\nfrom pkgutil import extend_path\n__path__ = extend_path(__path__, __name__)\n__all__ = [${pyModulesStr}]\n\")" | ||
) | ||
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endfunction() | ||
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option(BUILD_USDMAYA_SCHEMAS "Build optional schemas." ON) | ||
option(BUILD_USDMAYA_TRANSLATORS "Build optional translators." ON) | ||
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# Build our plugs... non-standard as we're building from another source tree | ||
add_subdirectory(lib) | ||
add_subdirectory(plugin) | ||
if(BUILD_USDMAYA_SCHEMAS) | ||
message(STATUS "Building AL_USDMayaSchemas") | ||
set(SCHEMAS_PYTHON_MODULE AL.usd.maya.schemas) | ||
set(SCHEMAS_PYTHON_PATH AL/usd/maya/schemas) | ||
set(SCHEMAS_PACKAGE AL_USDMayaSchemas) | ||
set(SCHEMAS_PYTHON_PACKAGE _AL_USDMayaSchemas) | ||
set(SCHEMAS_TOKENS_PREFIX AL_MayaSchemas) | ||
add_subdirectory(schemas) | ||
endif() | ||
if(BUILD_USDMAYA_TRANSLATORS) | ||
message(STATUS "Building AL_USDMayaTranslators") | ||
set(TRANSLATORS_PACKAGE AL_USDMayaTranslators) | ||
add_subdirectory(translators) | ||
endif() | ||
add_subdirectory(tests) | ||
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al_setup_python() | ||
pxr_setup_plugins() | ||
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get_property(LIBRARY_LOCATION GLOBAL PROPERTY GLOBAL_LIBRARY_LOCATION) | ||
get_property(PYTHON_LIBRARY_LOCATION GLOBAL PROPERTY GLOBAL_PYTHON_LIBRARY_LOCATION) | ||
configure_file(ALUsdMayaConfig.cmake.in ${PROJECT_BINARY_DIR}/ALUsdMayaConfig.cmake @ONLY) | ||
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install(FILES ${PROJECT_BINARY_DIR}/ALUsdMayaConfig.cmake | ||
DESTINATION ${CMAKE_INSTALL_PREFIX} | ||
COMPONENT dev | ||
) |
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