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feat: New Loading Screen mod(mods): Added emuNO mod(mods): Added Iris mod(mods): Added YOSBR mod(mods): Added Indium mod(mods): Added Immediately Fast mod(mods): Added Drippy Loading Screen update(mods): Updated mods update(config): Updated Main menu update(quilt): Updated to 0.21.2
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type = menu | ||
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customization-meta { | ||
identifier = de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen | ||
randomgroup = 1 | ||
renderorder = foreground | ||
randommode = false | ||
randomonlyfirsttime = false | ||
} | ||
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customization { | ||
path = config/fancymenu/wynn/background.png | ||
action = texturizebackground | ||
} | ||
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customization { | ||
keepaspectratio = false | ||
action = backgroundoptions | ||
} | ||
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customization { | ||
orientation = top-left | ||
hidden = true | ||
original_pos_size_calculation = false | ||
x = 2 | ||
width = 120 | ||
action = deep_customization_element:drippy_overlay_logo | ||
actionid = a7aa4dd1-aa82-430c-9390-f64f528a18511700395931552 | ||
y = 4 | ||
height = 30 | ||
} | ||
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customization { | ||
custom_color_hex = #000000 | ||
orientation = top-left | ||
hidden = false | ||
x = -1000000 | ||
width = 0 | ||
action = deep_customization_element:drippy_overlay_background | ||
actionid = 45aba4c7-15c9-4dce-808c-ff5a3a13cdb61700395931558 | ||
y = -1000000 | ||
height = 0 | ||
} | ||
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customization { | ||
orientation = top-left | ||
hidden = false | ||
original_pos_size_calculation = true | ||
x = 140 | ||
width = 360 | ||
action = deep_customization_element:drippy_overlay_progress_bar | ||
actionid = 6282dca7-ce05-49e1-b69c-24095939cbf21700395931558 | ||
y = 294 | ||
height = 10 | ||
} | ||
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customization { | ||
path = config/fancymenu/wynn/wynncraft_logo.png | ||
orientation = mid-centered | ||
x = -170 | ||
width = 340 | ||
action = addtexture | ||
actionid = 059f8481-b6e4-4e0c-8a1e-f608665d0d711700397087125 | ||
y = -60 | ||
height = 120 | ||
} | ||
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Wynncraft 101 - 0.1.0 (Beta) | ||
Wynncraft 101 - 0.2.0 (Beta) |
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#This file stores configuration options for Iris, such as the currently active shaderpack | ||
#Sun Nov 19 12:37:57 CET 2023 | ||
colorSpace=SRGB | ||
disableUpdateMessage=false | ||
enableDebugOptions=false | ||
maxShadowRenderDistance=32 | ||
shaderPack=ComplementaryUnbound_r5.0.1.zip | ||
enableShaders=false |
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[perspective] | ||
#Size of the camera adjustment per step. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
camera_step_size = 0.025 | ||
#The angle at which the player will no longer be rendered when looking up. Set to 0 to disable. | ||
#Range: 0.0 ~ 90.0 | ||
hide_player_when_looking_up_angle = 15.0 | ||
#The speed multiplier at which the camera transitions between positions. | ||
#Range: 0.05 ~ 1.0 | ||
camera_transition_speed_multiplier = 0.25 | ||
#Whether or not to limit the player reach depending on the crosshair location (perspective offset). | ||
limit_player_reach = true | ||
#The default perspective when you load the game. | ||
#Allowed Values: FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT, SHOULDER_SURFING | ||
default_perspective = "FIRST_PERSON" | ||
#Whether or not to remember the last perspective used. | ||
remember_last_perspective = true | ||
#The distance multiplier on whether or not to hide the player model if the camera gets too close to it. Set to 0 to disable. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
keep_camera_out_of_head_distance_multiplier = 0.75 | ||
#The angle at which the camera will be centered when looking down. Set to 0 to disable. | ||
#Range: 0.0 ~ 90.0 | ||
center_camera_when_looking_down_angle = 15.0 | ||
#Whether or not to temporarily center the camera when climbing. | ||
center_camera_when_climbing = true | ||
#Whether or not to replace the default third person perspective. | ||
replace_default_perspective = false | ||
#Whether or not to skip the third person front perspective. | ||
skip_third_person_front_perspective = false | ||
#Whether or not to dynamically adjust camera offsets depending on space constraints. | ||
dynamically_adjust_offsets = true | ||
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[perspective.offset] | ||
#Third person camera x-offset. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
offset_x = -0.75 | ||
#Third person camera y-offset. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
offset_y = 0.0 | ||
#Third person camera z-offset. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
offset_z = 3.0 | ||
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[perspective.offset.min] | ||
#If x-offset is limited this is the minimum amount. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
min_offset_x = -3.0 | ||
#If z-offset is limited this is the minimum amount. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
min_offset_z = -3.0 | ||
#If y-offset is limited this is the minimum amount. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
min_offset_y = -1.0 | ||
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[perspective.offset.max] | ||
#If z-offset is limited this is the maximum amount. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
max_offset_z = 5.0 | ||
#If y-offset is limited this is the maximum amount. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
max_offset_y = 1.5 | ||
#If x-offset is limited this is the maximum amount. | ||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 | ||
max_offset_x = 3.0 | ||
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[perspective.offset.multiplier] | ||
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[perspective.offset.multiplier.passenger] | ||
#y-offset multiplier for when the player is a passenger. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
multiplier_offset_y = 1.0 | ||
#x-offset multiplier for when the player is a passenger. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
multiplier_offset_x = 1.0 | ||
#z-offset multiplier for when the player is a passenger. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
multiplier_offset_z = 1.0 | ||
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[perspective.offset.multiplier.sprint] | ||
#y-offset multiplier for when the player is sprinting. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
multiplier_offset_y = 1.0 | ||
#x-offset multiplier for when the player is sprinting. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
multiplier_offset_x = 1.0 | ||
#z-offset multiplier for when the player is sprinting. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
multiplier_offset_z = 1.0 | ||
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[perspective.offset.limits] | ||
#Whether or not z-offset adjustment has limits. | ||
unlimited_offset_z = false | ||
#Whether or not y-offset adjustment has limits. | ||
unlimited_offset_y = false | ||
#Whether or not x-offset adjustment has limits. | ||
unlimited_offset_x = false | ||
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[crosshair] | ||
#The raytrace distance used for the dynamic crosshair. | ||
#Range: 0.0 ~ 1.7976931348623157E308 | ||
custom_raytrace_distance = 400.0 | ||
#Crosshair type to use for shoulder surfing. | ||
#Allowed Values: ADAPTIVE, DYNAMIC, STATIC, STATIC_WITH_1PP, DYNAMIC_WITH_1PP | ||
crosshair_type = "ADAPTIVE" | ||
#Whether or not to use the custom raytrace distance used for the dynamic crosshair. | ||
use_custom_raytrace_distance = true | ||
#Additional items that trigger the dynamic crosshair when in apative mode. | ||
adaptive_crosshair_items = ["minecraft:snowball", "minecraft:egg", "minecraft:experience_bottle", "minecraft:ender_pearl", "minecraft:splash_potion", "minecraft:fishing_rod", "minecraft:lingering_potion"] | ||
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[crosshair.visibility] | ||
#Crosshair visibility for first_person. | ||
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | ||
first_person = "ALWAYS" | ||
#Crosshair visibility for shoulder_surfing. | ||
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | ||
shoulder_surfing = "ALWAYS" | ||
#Crosshair visibility for third_person_back. | ||
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | ||
third_person_back = "NEVER" | ||
#Crosshair visibility for third_person_front. | ||
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE | ||
third_person_front = "NEVER" | ||
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