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feat: Added Shader support
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feat: New Loading Screen

mod(mods): Added emuNO

mod(mods): Added Iris

mod(mods): Added YOSBR

mod(mods): Added Indium

mod(mods): Added Immediately Fast

mod(mods): Added Drippy Loading Screen

update(mods): Updated mods

update(config): Updated Main menu

update(quilt): Updated to 0.21.2
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Aninuscsalas committed Nov 21, 2023
1 parent c1f5e29 commit 83dadc0
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Showing 20 changed files with 396 additions and 55 deletions.
67 changes: 67 additions & 0 deletions quilt/config/fancymenu/customization/loading.txt
@@ -0,0 +1,67 @@
type = menu

customization-meta {
identifier = de.keksuccino.drippyloadingscreen.customization.DrippyOverlayScreen
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}

customization {
path = config/fancymenu/wynn/background.png
action = texturizebackground
}

customization {
keepaspectratio = false
action = backgroundoptions
}

customization {
orientation = top-left
hidden = true
original_pos_size_calculation = false
x = 2
width = 120
action = deep_customization_element:drippy_overlay_logo
actionid = a7aa4dd1-aa82-430c-9390-f64f528a18511700395931552
y = 4
height = 30
}

customization {
custom_color_hex = #000000
orientation = top-left
hidden = false
x = -1000000
width = 0
action = deep_customization_element:drippy_overlay_background
actionid = 45aba4c7-15c9-4dce-808c-ff5a3a13cdb61700395931558
y = -1000000
height = 0
}

customization {
orientation = top-left
hidden = false
original_pos_size_calculation = true
x = 140
width = 360
action = deep_customization_element:drippy_overlay_progress_bar
actionid = 6282dca7-ce05-49e1-b69c-24095939cbf21700395931558
y = 294
height = 10
}

customization {
path = config/fancymenu/wynn/wynncraft_logo.png
orientation = mid-centered
x = -170
width = 340
action = addtexture
actionid = 059f8481-b6e4-4e0c-8a1e-f608665d0d711700397087125
y = -60
height = 120
}

56 changes: 28 additions & 28 deletions quilt/config/fancymenu/customization/wynn.txt 100755 → 100644
Expand Up @@ -18,14 +18,6 @@ customization {
action = backgroundoptions
}

customization {
identifier = %id=button_compatibility_id:mc_titlescreen_copyright_button%
orientation = bottom-right
x = -198
action = movebutton
y = -13
}

customization {
identifier = %id=button_compatibility_id:mc_titlescreen_multiplayer_button%
orientation = mid-centered
Expand All @@ -42,16 +34,12 @@ customization {
}

customization {
identifier = %id=button_compatibility_id:mc_titlescreen_accessibility_button%
action = hidebutton
}

customization {
identifier = %id=button_compatibility_id:mc_titlescreen_accessibility_button%
orientation = mid-centered
x = 103
identifier = %id=604382%
orientation = element
orientation_element = vanillabtn:button_compatibility_id:mc_titlescreen_quit_button
x = 101
action = movebutton
y = 42
y = 0
}

customization {
Expand All @@ -65,7 +53,7 @@ customization {
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_quit_button%
orientation = mid-centered
x = 0
x = 2
action = movebutton
y = 41
}
Expand All @@ -76,16 +64,12 @@ customization {
}

customization {
identifier = %id=button_compatibility_id:mc_titlescreen_language_button%
action = hidebutton
}

customization {
identifier = %id=button_compatibility_id:mc_titlescreen_language_button%
orientation = mid-centered
x = -125
identifier = %id=376382%
orientation = element
orientation_element = vanillabtn:button_compatibility_id:mc_titlescreen_options_button
x = -23
action = movebutton
y = 42
y = 0
}

customization {
Expand Down Expand Up @@ -163,7 +147,7 @@ customization {
loopbackgroundanimations = true
restartbackgroundanimations = true
buttonaction = joinserver;lobby.wynncraft.com%btnaction_splitter_fm%
x = 1
x = 2
width = 98
action = addbutton
actionid = e9e31d78-53b4-4e7a-a285-be3d2820b3f11673004910908
Expand Down Expand Up @@ -273,3 +257,19 @@ customization {
height = 12
}

customization {
orientation = element
restartbackgroundanimations = true
buttonaction = opengui;net.coderbot.iris.gui.screen.ShaderPackScreen%btnaction_splitter_fm%
description = Shaders
label = S
loopbackgroundanimations = true
orientation_element = 2125e65b-daf7-4cce-ad7a-49b9934d13be1673002882086
x = -23
width = 20
action = addbutton
actionid = 0b7bb83c-7423-405d-be9f-ce92659dfba61700394749974
y = 0
height = 20
}

Binary file added quilt/config/fancymenu/wynn/background.png
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2 changes: 1 addition & 1 deletion quilt/config/version.txt
@@ -1 +1 @@
Wynncraft 101 - 0.1.0 (Beta)
Wynncraft 101 - 0.2.0 (Beta)
8 changes: 8 additions & 0 deletions quilt/config/yosbr/config/iris.properties
@@ -0,0 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun Nov 19 12:37:57 CET 2023
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.0.1.zip
enableShaders=false
File renamed without changes.
124 changes: 124 additions & 0 deletions quilt/config/yosbr/config/shouldersurfing.toml
@@ -0,0 +1,124 @@

[perspective]
#Size of the camera adjustment per step.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
camera_step_size = 0.025
#The angle at which the player will no longer be rendered when looking up. Set to 0 to disable.
#Range: 0.0 ~ 90.0
hide_player_when_looking_up_angle = 15.0
#The speed multiplier at which the camera transitions between positions.
#Range: 0.05 ~ 1.0
camera_transition_speed_multiplier = 0.25
#Whether or not to limit the player reach depending on the crosshair location (perspective offset).
limit_player_reach = true
#The default perspective when you load the game.
#Allowed Values: FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT, SHOULDER_SURFING
default_perspective = "FIRST_PERSON"
#Whether or not to remember the last perspective used.
remember_last_perspective = true
#The distance multiplier on whether or not to hide the player model if the camera gets too close to it. Set to 0 to disable.
#Range: 0.0 ~ 1.7976931348623157E308
keep_camera_out_of_head_distance_multiplier = 0.75
#The angle at which the camera will be centered when looking down. Set to 0 to disable.
#Range: 0.0 ~ 90.0
center_camera_when_looking_down_angle = 15.0
#Whether or not to temporarily center the camera when climbing.
center_camera_when_climbing = true
#Whether or not to replace the default third person perspective.
replace_default_perspective = false
#Whether or not to skip the third person front perspective.
skip_third_person_front_perspective = false
#Whether or not to dynamically adjust camera offsets depending on space constraints.
dynamically_adjust_offsets = true

[perspective.offset]
#Third person camera x-offset.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_x = -0.75
#Third person camera y-offset.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_y = 0.0
#Third person camera z-offset.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
offset_z = 3.0

[perspective.offset.min]
#If x-offset is limited this is the minimum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min_offset_x = -3.0
#If z-offset is limited this is the minimum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min_offset_z = -3.0
#If y-offset is limited this is the minimum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
min_offset_y = -1.0

[perspective.offset.max]
#If z-offset is limited this is the maximum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max_offset_z = 5.0
#If y-offset is limited this is the maximum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max_offset_y = 1.5
#If x-offset is limited this is the maximum amount.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
max_offset_x = 3.0

[perspective.offset.multiplier]

[perspective.offset.multiplier.passenger]
#y-offset multiplier for when the player is a passenger.
#Range: 0.0 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#x-offset multiplier for when the player is a passenger.
#Range: 0.0 ~ 1.7976931348623157E308
multiplier_offset_x = 1.0
#z-offset multiplier for when the player is a passenger.
#Range: 0.0 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0

[perspective.offset.multiplier.sprint]
#y-offset multiplier for when the player is sprinting.
#Range: 0.0 ~ 1.7976931348623157E308
multiplier_offset_y = 1.0
#x-offset multiplier for when the player is sprinting.
#Range: 0.0 ~ 1.7976931348623157E308
multiplier_offset_x = 1.0
#z-offset multiplier for when the player is sprinting.
#Range: 0.0 ~ 1.7976931348623157E308
multiplier_offset_z = 1.0

[perspective.offset.limits]
#Whether or not z-offset adjustment has limits.
unlimited_offset_z = false
#Whether or not y-offset adjustment has limits.
unlimited_offset_y = false
#Whether or not x-offset adjustment has limits.
unlimited_offset_x = false

[crosshair]
#The raytrace distance used for the dynamic crosshair.
#Range: 0.0 ~ 1.7976931348623157E308
custom_raytrace_distance = 400.0
#Crosshair type to use for shoulder surfing.
#Allowed Values: ADAPTIVE, DYNAMIC, STATIC, STATIC_WITH_1PP, DYNAMIC_WITH_1PP
crosshair_type = "ADAPTIVE"
#Whether or not to use the custom raytrace distance used for the dynamic crosshair.
use_custom_raytrace_distance = true
#Additional items that trigger the dynamic crosshair when in apative mode.
adaptive_crosshair_items = ["minecraft:snowball", "minecraft:egg", "minecraft:experience_bottle", "minecraft:ender_pearl", "minecraft:splash_potion", "minecraft:fishing_rod", "minecraft:lingering_potion"]

[crosshair.visibility]
#Crosshair visibility for first_person.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
first_person = "ALWAYS"
#Crosshair visibility for shoulder_surfing.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
shoulder_surfing = "ALWAYS"
#Crosshair visibility for third_person_back.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
third_person_back = "NEVER"
#Crosshair visibility for third_person_front.
#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
third_person_front = "NEVER"

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