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Add: Preview attribute size and align #85

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11 changes: 6 additions & 5 deletions Alchemy/Assets/Alchemy/Editor/BuiltinAttributeDrawers.cs
Original file line number Diff line number Diff line change
Expand Up @@ -243,23 +243,24 @@ public override void OnCreateElement()
public sealed class PreviewDrawer : TrackSerializedObjectAttributeDrawer
{
private Image image;
private const float PreviewSize = 40f;
private const float BorderWidth = 1f;
private static readonly Color borderColor = new Color(0f, 0f, 0f, 0.3f);

public override void OnCreateElement()
{
if (SerializedProperty.propertyType != SerializedPropertyType.ObjectReference) return;
if (SerializedProperty == null || SerializedProperty.propertyType != SerializedPropertyType.ObjectReference) return;

var att = (PreviewAttribute)Attribute;

image = new Image
{
scaleMode = ScaleMode.ScaleToFit,
style = {
width = PreviewSize,
height = PreviewSize,
width = att.Size,
height = att.Size,
marginTop = EditorGUIUtility.standardVerticalSpacing,
marginBottom = EditorGUIUtility.standardVerticalSpacing * 4f,
alignSelf = Align.FlexEnd,
alignSelf = att.AlignStyle,
borderTopWidth = BorderWidth,
borderBottomWidth = BorderWidth,
borderLeftWidth = BorderWidth,
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14 changes: 13 additions & 1 deletion Alchemy/Assets/Alchemy/Runtime/Inspector/InspectorAttributes.cs
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,19 @@ public HelpBoxAttribute(string message, HelpBoxMessageType messageType = HelpBox
}

[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method)]
public sealed class PreviewAttribute : Attribute { }
public sealed class PreviewAttribute : Attribute {
public PreviewAttribute() : this(40, Align.FlexEnd) { }

public PreviewAttribute(float size) : this (size, Align.FlexEnd) { }

public PreviewAttribute(float size, Align align) {
Size = size;
AlignStyle = align;
}

public float Size { get; }
public StyleEnum<Align> AlignStyle { get; }
}

[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method)]
public sealed class HorizontalLineAttribute : Attribute
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Original file line number Diff line number Diff line change
@@ -1,12 +1,13 @@
using UnityEngine;
using Alchemy.Inspector;
using UnityEngine.UIElements;

namespace Alchemy.Samples
{
public class PreviewSample : MonoBehaviour
{
[Preview] public Sprite foo;
[Preview] public Texture bar;
[Preview(64, Align.FlexStart)] public Sprite foo;
[Preview(64, Align.Center)] public Texture bar;
[Preview] public Material baz;
[Preview] public GameObject qux;
}
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