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RayTracingToInfinity

What have I added?

  • Thread parallelization allowing for up to 4 times faster rendering
  • Super Fast Media Library for result visualization
  • New plane and disk hittables
  • Cylinders and Cones
  • Frosted and colored glass
  • X and Z axis rotations
  • Render de-noising through Open-Image-Denoise
  • Export to PNG, a filetype more user-friendly than PPM
  • Some code refactoring

Some Renders

skybox coin final render random scene cornell glass objects cornell smoke blocks