- Thread parallelization allowing for up to 4 times faster rendering
- Super Fast Media Library for result visualization
- New plane and disk hittables
- Cylinders and Cones
- Frosted and colored glass
- X and Z axis rotations
- Render de-noising through Open-Image-Denoise
- Export to PNG, a filetype more user-friendly than PPM
- Some code refactoring
AnonymousAAArdvark/RayTracingToInfinity
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A feature packed raytracer built with C++
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