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GodotLayersSourceGenerator

Source generator that will emit Godot layer names as constant values for use in masks using a Source Generator.

image

Will generate code so you can grab these layers statically and typed using C# code.

using Godot;

var myMask1 = LayerNames.Render2D.ImLayer1Mask;
var myMask2 = LayerNames.Render2D.ImLayer2Mask;

Installation

  1. Grab the Source Generator from nuget.
  2. Add the project.godot as an additional file to your .csproj project file. Like this snippet:
<ItemGroup>
  <AdditionalFiles Include="project.godot" />
</ItemGroup>

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Source generator that will emit godot layer names

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