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  1. ComTechSpaceShooter ComTechSpaceShooter Public

    An assignment for a Computer Technology course. It's a simple asteroids clone built in Unity, not meant to be a playable game but a way to stress test hardware.

    ShaderLab

  2. DesignPatternsAssignment DesignPatternsAssignment Public

    Forked from FG22-GP/214-design-patterns-assignment-ah-ma-jb-el

    Assignment for 3w Design Patterns course at FutureGames. Pacman-clone which uses SDL for rendering, implemented by a team of 4.

    C

  3. IcosphereGrid IcosphereGrid Public

    A prototype for a procedurally generated grid on a spherical mesh in Unreal Engine 5. I created it as a fun testing grounds for spherical math and procedural mesh generation.

    C++