Using Joints
Anton edited this page May 7, 2017
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In MSPhysics joints are constraints that restrain body to a particular location with some degrees of freedom.
Use the joints toolbar to create joints.
- Joints created on the top level are going to remain static. Whereas, joints created inside groups, referred to as parent bodies, are going to be movable.
- Use the joint connection tool, to connect joints with their desired groups, referred to as child bodies.
- To connect/disconnect groups with joints, select the joint connection tool, click on the desired joint, hold Ctrl/Shift, and then click on the group to be connected/disconnected.
Check out this YouTube tutorials on using joints:
- Tutorial 01 - Making a Simple Car
- Tutorial 02 - Car with Steering
- Tutorial 03 - Car with Suspension
- Tutorial 04 - Curvy Joints
- Simulating Chains
- Also refer to these videos on using joints by Samuel Ketner: https://www.youtube.com/user/samketner/videos?sort=dd&view=0&shelf_id=0