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Better Item Selection UI #5921
Better Item Selection UI #5921
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Smaller UIs not affected. sJ7V75Hphh.mp4 |
I found that each row was 53 1/3 tall, and used that in the row calculations. |
test it in non-100% ui scaling |
yes |
Good point, I play on 75% UI scale, dunno about other scales |
I did not know that it had 5 rows by default :I Though it was 40 * 5 so I guess it was... I just only play in 75% UI scale
Ok, made the rows based on 100% UI scaling so that it's correct. iGWi6WFELk.mp4
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ohyes
This footage is in 100% UI scale. Search.Bar.mp4Mods active to bloat the amount of possible selections:
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Why didn't this exist before? Tooltips.mp4(Also I'm back down to a comfortable 75% UI scale) |
Made the displayed images larger so that there's some more detail (especially on really large sprites) and easier to actually highlight over the image to make the name tooltip appear. Larger.Icons.mp4 |
I tried to make it work with scaling and gave up, im convinced its impossible. |
Why is rebuild a Runnable[] of length 1 rather than just Runnable rebuild = ...? both approaches work the same |
unsure, but the attribute stats on AttributeCrafter use a single term array as well |
25% is so tiny why does it exist |
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No |
Ah ok |
Anything missing that I should add to this? |
Maybe set the threshold to 1.5x the scrollpane (ceil it), not just the x1 the scrollpane height; |
makes sense, you don't need to scroll a lot |
id say is nice |
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oh no issues |
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why is this not merged the payload source ui is so awkward |
this is a 6 month post wha- |
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I could try merging this soon, I haven't modified the selection UI at all. |
I've merged this into my client and it seems to work well. For some reason the selection background gets really dark sometimes but thats probably just my doing |
Merged with a bunch of tweaks. |
epic |
Edit: Here, have a demonstration video conveniently placed at the top so that you don't need to scroll down through the commits and comments.
Finalized.Selection.UI.Improvements.mp4
Due to the sheer amount of things you can select (especially with mods installed), I decided to make the Payload Source's selection UI wider.
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