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Pathfind is broky #9284

Closed
2 tasks done
XxsuperdeadlysniperxX opened this issue Nov 17, 2023 · 4 comments
Closed
2 tasks done

Pathfind is broky #9284

XxsuperdeadlysniperxX opened this issue Nov 17, 2023 · 4 comments
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@XxsuperdeadlysniperxX
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Platforms

Android

Build

V146

Issue

Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop and when it's removed they finally end up going to it I have no idea if it's the unit itself or the pathfind option in ucontrol but one of them is the issue and it has a false positive when I do remove it (if your confused i will attach a video demonstrating the bug

2022-11-04-195033634.mp4

Steps to reproduce

#1 bind to pulsars
#2 make them pathfind to something
#3 place down the objective building
#4 observe their behavior and look at the var in the logic once you have broken the objective

Mods used

None used

Save file

bug report.zip

(Crash) logs

No response

Submission

  • I have updated to the latest release (https://github.com/Anuken/Mindustry/releases) to make sure my issue has not been fixed.
  • I have searched the closed and open issues to make sure that this problem has not already been reported.
@Anuken
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Anuken commented Nov 17, 2023

Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop

Units can't pathfind onto solid objects. Not a bug.

@Anuken Anuken closed this as completed Nov 17, 2023
@Bottinator22
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Bottinator22 commented Nov 17, 2023

Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop

Units can't pathfind onto solid objects. Not a bug.

It would certainly be a good feature if units would instead pathfind to be as close to the goal as possible if the goal is on a solid object, though that might not be as fast

@Bottinator22
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You may have chosen the wrong file for your video

@XxsuperdeadlysniperxX
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Yeah whoops

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