Releases: Anuken/Mindustry
Releases · Anuken/Mindustry
6.0 Build 114.2 - Beta
- Fixed research not using resources
- Fixed capturing other sectors in campaign counting as a capture in current sector
- Fixed incorrect shots/sec for turrets
- Fixed resources being unlocked in custom games
- Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting
6.0 Build 114.1 - Beta
- Fixed file chooser crash [Android]
- Fixed time stopping after sector capture
- Moved Ruinous Shores map to more approppriate location
6.0 Build 114 - Beta
- Sound fixes for various platforms
- Added a few new sound effects
- Added stats for unit weapons (Contributed by @genNAowl)
- Logic: Added logical AND operation
- Disabled automatic targeting of derelict structures
- Campaign: Many various bugfixes
- Campaign: Added random water pool generation
- Campaign: Added more preset sectors
- Campaign: Removed item/liquid research costs, items are now discovered upon production
- Campaign: Added preset sector requirements to certain blocks to encourage capture
- Campaign: Fixed every base having random schematics instead of ones based on difficulty
- Campaign: Better base schematics
- Campaign: Added discrete difficulty ratings for sectors
- Campaign: Made enemy bases become derelict upon capture
- Campaign: Added customizable sector icons
- Campaign: Made sector presets automatically unlock and display
- Campaign: More scrap generation
- Campaign: Changes to planet UI
6.0 Build 113.2 - Beta
- Fixed server weather-related crash
- Fixed music not loading on certain systems
- Added sounds for quad unit
6.0 Build 113.1 - Beta
- Fixed many various sound-related bugs, such as music playing after application exit
6.0 Build 113 - Beta
- Improved icons
- Improved unit rotation visuals when moving and building/mining
- Decreased command limit of early game flying units to reduce PvP rushing
- Made core units unlock on spawn
- Switched to a new, unified audio framework for all platforms
- Added new sound effects and loops
- Added new music
- Added community server groups with optional titles and a hide button
- Added editor search bar (Contributed by @summetdev)
- Campaign: Added indicators for enemy attack sources
- Campaign: Made T4 unit waves spawn less often
- Campaign: Made guardians slightly easier
- Campaign: Increased Fungal Pass core protection range
- Campaign: Various bugfixes
- Campaign: Added "new" map, Impact0078 - this was originally made by Dexapnow in a map contest, but never fully implemented
6.0 Build 112.1 - Beta
- Fixed meltdowns settings themselves on fire
- Added memory counter to FPS display
- Added button to export crash logs
6.0 Build 112 - Beta
- Added basic descriptions & details to new blocks/units
- Balancing
- Made higher tier ground support units heal structures with projectiles/lasers [Contributed by @genNAowl]
- Improved casing ejection effects in turrets/units
- Logic: Added draw sub-instruction to render an icon of an item/unit/block
- Campaign: Reduced research costs
- Campaign: Added info indicating maximum simulated waves survived
- Campaign: Fixed many issues related to base attack simulations
- Campaign: Less extreme waves
- Campaign: Slightly easier bosses
- Campaign: Fixed some missing blocks in certain preset maps
- Many other small tweaks and fixes that I don't want to list right now
6.0 Build 111 - Beta
- Fixed several issues related to the locate logic instruction
- Fixed enemy water spawns not appearing
- Fixed many various issues related to the campaign
- Fixed player camera not resetting its position on new game
- Fixed illuminator being unplaceable in campaign in daylight
- Improved item sprites slightly
- Balancing of campaign waves
- Logic: Added configure instruction for controlling certain blocks
- Logic: Added config parameter to unit build instruction
- Removed multi-tile unit mining; each unit must mine on its own tile
- Added extra starting items to ground zero
- Added announcement of resources and name to campaign landing sequence
- Added esc/back key hiding to many various dialogs
- Added list of units produced to unit factory stats
- Added option to disable auto-pausing the game in the background
- Made batteries auto-connect to power networks
6.0 Build 110 - Beta
- Added 4 new custom game maps (untested)
- Added new stats to unit info
- Added buttons to clear campaign research+saves
- Added fog weather
- Added weather to some custom game maps
- Added support for weather in JSON mods
- Added better control sync for commanded units
- Added recipe display for reconstructors
- Added titanium fuse ammo
- Made campaign load research from older versions (5.0)
- Logic: Added support for hex/binary number parsing (0b / 0x prefixes)
- Logic: Added support for locating & sensing unlinked buildings from units
- Editor: Improved various filters, added more options - specifying ore generation zones is now possible
- Editor: Added filter for creating path from enemy spawn(s) to core, useful for procedural maps
- Editor: Added support for 'buffered' filters (e.g. distort) in post-generation
- Campaign: Removed dedicated launch button, merged with planet map
- Campaign: Balancing, slightly easier area around ground zero
- Campaign: Added more schematics for bases to use
- Server: Improved text colors
- router.