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Releases: Anuken/Mindustry

6.0 Build 114.2 - Beta

17 Nov 15:35
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Pre-release
  • Fixed research not using resources
  • Fixed capturing other sectors in campaign counting as a capture in current sector
  • Fixed incorrect shots/sec for turrets
  • Fixed resources being unlocked in custom games
  • Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting

6.0 Build 114.1 - Beta

17 Nov 00:56
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Pre-release
  • Fixed file chooser crash [Android]
  • Fixed time stopping after sector capture
  • Moved Ruinous Shores map to more approppriate location

6.0 Build 114 - Beta

16 Nov 22:13
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6.0 Build 114 - Beta Pre-release
Pre-release
  • Sound fixes for various platforms
  • Added a few new sound effects
  • Added stats for unit weapons (Contributed by @genNAowl)
  • Logic: Added logical AND operation
  • Disabled automatic targeting of derelict structures
  • Campaign: Many various bugfixes
  • Campaign: Added random water pool generation
  • Campaign: Added more preset sectors
  • Campaign: Removed item/liquid research costs, items are now discovered upon production
  • Campaign: Added preset sector requirements to certain blocks to encourage capture
  • Campaign: Fixed every base having random schematics instead of ones based on difficulty
  • Campaign: Better base schematics
  • Campaign: Added discrete difficulty ratings for sectors
  • Campaign: Made enemy bases become derelict upon capture
  • Campaign: Added customizable sector icons
  • Campaign: Made sector presets automatically unlock and display
  • Campaign: More scrap generation
  • Campaign: Changes to planet UI

6.0 Build 113.2 - Beta

11 Nov 22:21
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Pre-release
  • Fixed server weather-related crash
  • Fixed music not loading on certain systems
  • Added sounds for quad unit

6.0 Build 113.1 - Beta

11 Nov 18:57
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Pre-release
  • Fixed many various sound-related bugs, such as music playing after application exit

6.0 Build 113 - Beta

11 Nov 17:00
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6.0 Build 113 - Beta Pre-release
Pre-release
  • Improved icons
  • Improved unit rotation visuals when moving and building/mining
  • Decreased command limit of early game flying units to reduce PvP rushing
  • Made core units unlock on spawn
  • Switched to a new, unified audio framework for all platforms
  • Added new sound effects and loops
  • Added new music
  • Added community server groups with optional titles and a hide button
  • Added editor search bar (Contributed by @summetdev)
  • Campaign: Added indicators for enemy attack sources
  • Campaign: Made T4 unit waves spawn less often
  • Campaign: Made guardians slightly easier
  • Campaign: Increased Fungal Pass core protection range
  • Campaign: Various bugfixes
  • Campaign: Added "new" map, Impact0078 - this was originally made by Dexapnow in a map contest, but never fully implemented

6.0 Build 112.1 - Beta

03 Nov 02:04
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Pre-release
  • Fixed meltdowns settings themselves on fire
  • Added memory counter to FPS display
  • Added button to export crash logs

6.0 Build 112 - Beta

02 Nov 23:26
8f417ef
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6.0 Build 112 - Beta Pre-release
Pre-release
  • Added basic descriptions & details to new blocks/units
  • Balancing
  • Made higher tier ground support units heal structures with projectiles/lasers [Contributed by @genNAowl]
  • Improved casing ejection effects in turrets/units
  • Logic: Added draw sub-instruction to render an icon of an item/unit/block
  • Campaign: Reduced research costs
  • Campaign: Added info indicating maximum simulated waves survived
  • Campaign: Fixed many issues related to base attack simulations
  • Campaign: Less extreme waves
  • Campaign: Slightly easier bosses
  • Campaign: Fixed some missing blocks in certain preset maps
  • Many other small tweaks and fixes that I don't want to list right now

6.0 Build 111 - Beta

25 Oct 21:46
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6.0 Build 111 - Beta Pre-release
Pre-release
  • Fixed several issues related to the locate logic instruction
  • Fixed enemy water spawns not appearing
  • Fixed many various issues related to the campaign
  • Fixed player camera not resetting its position on new game
  • Fixed illuminator being unplaceable in campaign in daylight
  • Improved item sprites slightly
  • Balancing of campaign waves
  • Logic: Added configure instruction for controlling certain blocks
  • Logic: Added config parameter to unit build instruction
  • Removed multi-tile unit mining; each unit must mine on its own tile
  • Added extra starting items to ground zero
  • Added announcement of resources and name to campaign landing sequence
  • Added esc/back key hiding to many various dialogs
  • Added list of units produced to unit factory stats
  • Added option to disable auto-pausing the game in the background
  • Made batteries auto-connect to power networks

6.0 Build 110 - Beta

23 Oct 17:47
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6.0 Build 110 - Beta Pre-release
Pre-release
  • Added 4 new custom game maps (untested)
  • Added new stats to unit info
  • Added buttons to clear campaign research+saves
  • Added fog weather
  • Added weather to some custom game maps
  • Added support for weather in JSON mods
  • Added better control sync for commanded units
  • Added recipe display for reconstructors
  • Added titanium fuse ammo
  • Made campaign load research from older versions (5.0)
  • Logic: Added support for hex/binary number parsing (0b / 0x prefixes)
  • Logic: Added support for locating & sensing unlinked buildings from units
  • Editor: Improved various filters, added more options - specifying ore generation zones is now possible
  • Editor: Added filter for creating path from enemy spawn(s) to core, useful for procedural maps
  • Editor: Added support for 'buffered' filters (e.g. distort) in post-generation
  • Campaign: Removed dedicated launch button, merged with planet map
  • Campaign: Balancing, slightly easier area around ground zero
  • Campaign: Added more schematics for bases to use
  • Server: Improved text colors
  • router.