Changelog
0.5:
Created 2 levels , added player with animations, music and fx selected and implemented, debug features added, time bar added, death/win condition implemented, dash added.
0.8:
Levels have been changed to implement more usage of the dash, now there are enemies that pathfind the player, the player can kill them with a melee attack or a range one, module entites implemented now
1.0
Main menu, pause menu, HUD, coins, console
the player and the rest of the entities derivate from this class, framerate now capped to 30 (you can desactivate this)
For more information check Readme.md