“Hi, I am Albert Garcia, https://www.linkedin.com/in/albert-garcia-belerda), student of the Bachelor’s Degree in Video Games by UPC at CITM https://www.citm.upc.edu/ing/estudis/graus-videojocs. This content is generated for the second year’s subject Project 2, under supervision of lecturer Marc Garrigó https://www.linkedin.com/in/mgarrigo.
This project is a Research about how to implement group movement for RTS videogames. It consists in a folder called "exercises" with the exercises to learn it's process and a folder called "full_code" with their solution. You can also download a solution with the application in the release section of this github project: https://github.com/Ap011y0n/Group-Movement
Don't forget to chek my github for other interesting projects: https://github.com/Ap011y0n.
To actually use the application you need to know the following commands
- 1: Spawn dynamic entity (full coded)
- 3: Spawn static entity (needs coding, for you to experiment)
- F11: Activate debug mode, where you can see the entity's vision, body, collision range, and paths
- Left click on mouse and drag to select the entities
- Right click on mouse to send them to a location
- Close the application with the [x]
- IDE: Microsoft Visual Studio 2019 (language C++)
- SDL 2.0, STL, pugixml 1.8
- Brofiler
- Adobe Photoshop cs6
- Tiled