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Group Movement for RTS

“Hi, I am Albert Garcia, https://www.linkedin.com/in/albert-garcia-belerda), student of the Bachelor’s Degree in Video Games by UPC at CITM https://www.citm.upc.edu/ing/estudis/graus-videojocs. This content is generated for the second year’s subject Project 2, under supervision of lecturer Marc Garrigó https://www.linkedin.com/in/mgarrigo.

Me and my research

This project is a Research about how to implement group movement for RTS videogames. It consists in a folder called "exercises" with the exercises to learn it's process and a folder called "full_code" with their solution. You can also download a solution with the application in the release section of this github project: https://github.com/Ap011y0n/Group-Movement

Don't forget to chek my github for other interesting projects: https://github.com/Ap011y0n.

Application

To actually use the application you need to know the following commands

  • 1: Spawn dynamic entity (full coded)
  • 3: Spawn static entity (needs coding, for you to experiment)
  • F11: Activate debug mode, where you can see the entity's vision, body, collision range, and paths
  • Left click on mouse and drag to select the entities
  • Right click on mouse to send them to a location
  • Close the application with the [x]

Programs used

  • IDE: Microsoft Visual Studio 2019 (language C++)
  • SDL 2.0, STL, pugixml 1.8
  • Brofiler
  • Adobe Photoshop cs6
  • Tiled

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A research about implementing group movement in RTS using flocking behaviour

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