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Cards of the wild

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@Ap011y0n Ap011y0n released this 05 Sep 09:49

Machine learning project, where we trained a neural network with tensorflow to recognise images, and then used it with a Qtable to train an AI to pick the best cards to win in every matchup. The game also let's the user train their AI, which is then serialized so it doesn't lose it's progress after every session.

Concepts put into practice:
Neural networks
Machine learning
Image recognition
Serialitzation

NOTE: This package needs barracuda package to work, install it on your own unity project.