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More than 2 disk drives #141

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tomcw opened this issue May 23, 2014 · 3 comments
Open

More than 2 disk drives #141

tomcw opened this issue May 23, 2014 · 3 comments

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@tomcw
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tomcw commented May 23, 2014

BerliOS Feature Request #5465

Date: 2011-November-06 17:50
Submitted By: tommyapple
Category: none
Assigned To: none
Priority: 5

Date: 2011-Nov-06 17:50
Sender: tommyapple
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Browser: Mozilla/5.0 (Windows NT 5.1; rv:7.0.1) Gecko/20100101 Firefox/7.0.1

Hi,

I don't know if this has been suggested or if it is
possible with the current version of AppleWin:

 I'd like to be able to use more than 2 disk drives.  

Is it possible to have a disk controller in slot 5 with
2 drives attached?

I am currently working on a large "project"* of my own
using the Apple Pascal system, and having only 2 drives
is very frustrating. Four drives (or even three)
would save me a lot of "disk-swapping".

Thanks,
Tommy

  • The personal project I'm working on is disassembling
    the Wizardy 3, Legacy of Llylgamyn executables
    (Wizardy.Code and Wizutil.code), which were originally
    written in Pascal. I am looking at the generated
    p-code on the commercial diskette and writing source
    code that when compiled produces the executable code.
    It is more than just re-engineering in the sense that I
    will have exact source code to reproduce the
    executables. To date I have successfully
    "re-engineered" the 43 subroutines that make up
    WizUtil.code.
@tomcw
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tomcw commented May 23, 2014

Date: 2011-Dec-19 21:35
Sender: tomch
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Hi,
Currently the cards that slot into the Apple II are
completely hardcoded, so adding a 2nd Disk][ Controller card
isn't easy.

Can't you use a HardDisk attached to the HardDisk Controller
card in slot-7?

btw. Interesting rev-eng project!

@tomcw
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tomcw commented May 23, 2014

Date: 2011-Dec-23 06:57
Sender: tommyapple
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Using a hard disk-drive (if it worked with Apple Pascal 1.1)
would be infinitely better than what I am doing now.

Unfortunately, the Apple Pascal 1.1 system does not
recognize "Volumes" in slot 7. I have the "Apple Pascal
Operating System Reference Manual" and on p. 26 is a table
for input and output devices:

  #0: not used
  #1: CONSOLE:
  #2: SYSTERM:
  #3: 
  #4: Slot 6, Drive 1
  #5: Slot 6, Drive 2
  #6: PRINTER:  (Slot 1)
  #7: REMIN:     Remote input   (Card in
  #8: REMOUT:    Remout output   slot 2)
  #9:  Slot 4, Drive 1
  #10: Slot 4, Drive 2
  #11: Slot 5, Drive 1
  #12: Slot 5, Drive 2

I've looked very briefly at berliOS to see if I could easily
download the AppleWin source code, but I'm not very familiar
with BerliOS or SVN repository, etc. Is it easy for a
non-developer of AppleWin to retrieve all the source code
from the site? I think I clicked the "Browse with ViewCV"
to look at a a few pieces of source code, but didn't see a
way to easily download all of it. In a former lifetime, I
worked with Visual Studio 6 (which I occasionally still use)
on Windows programming for a large computer mainframe
company and we used some form of repository with check-out
of code and modules from different branches so I'm at least
somewhat familiar with the concept. I'm not saying I'd like
to download the code and modify it, but the thought crossed
my mind.

By the way, I estimate that the Pascal software I am
"writing" for the main code file (which produces
Wizardry.code) will occupy almost all of two diskette
images. If I cannot use AppleWin with 4 diskette drives to
properly compile the entire program I will need to look in
my closet for 2 more disk drives to hook up to my physical
Apple IIe hardware, then transfer the disk images to my
Apple IIe and then compile, etc. YUCK!

You indicated that you thought I had an "interesting rev-eng
project". When I am completed with it, I'd like to
"publish" it (the Wizardy 3 "source code", my analysis, my
approach to the project, bugs found in the code, etc.). Do
you know of someplace where I might post my results where
other programmers (or game players) might be interested in it?

@tomcw
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tomcw commented May 23, 2014

Date: 2011-Dec-23 22:48
Sender: tomch
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I've contacted you privately.

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