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Mac OS X package #184

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tomcw opened this issue May 23, 2014 · 8 comments
Open

Mac OS X package #184

tomcw opened this issue May 23, 2014 · 8 comments
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@tomcw
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tomcw commented May 23, 2014

BerliOS Bug #19105

Date: 2013-August-31 10:32
Submitted By: barryn
Category: none
Bug Group: Future request
Assigned To: tomch
Priority: 5

I have created a self contained Mac OS X application that runs your emulator. It runs through Wine, which also uses GPL license. I have posted it here...

http://star2.abcm.com/download/AppleWin.zip

It seems to run very well, but it a bit large and does require X11.

@tomcw
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tomcw commented May 23, 2014

[2013-August-31 10:34, by: barryn]

PS: This requires an Intel based Mac and should run on OS X 10.5 or later. I have tested it on 10.8.4.

@tomcw tomcw self-assigned this May 23, 2014
@tomcw
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tomcw commented May 23, 2014

[2013-September-04 21:56, by: tomch]

[My reply via email]

Thanks for posting that, the screenshots look great!

How do things like sound perform? (eg. Any noise or glitches? Have you tried Mockingboard or speaker music like Archon?)

What about the emulator's performance? (You can benchmark the emulator from the Config dialog.)

I don't have a Mac, but you should definitely post this to the cea2 forum, to share with others.

@tomcw
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tomcw commented May 23, 2014

[2013-September-04 21:58, by: tomch]

[Barry's reply via email]

There is no noise or glitches in the sound, although I have only tried speaker music, no mocking board. Here is the result of the benchmark�

[Screenshot]
Pure video FPS: 98 hires, 83 text
Pure CPU MHz: 159.5

EXPECTED AVERAGE VIDEO GAME
PERFORMANCE: 93 FPS

@Michaelangel007
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We need to tag this under: WISHLIST SDL2 PORT

@sicklittlemonkey
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A native port would be great, but Wine Bottler works pretty well in the
mean time.

I did the same thing with CiderPress for the Mac.

Cheers,
Nick.

On 15 July 2014 05:54, Michael notifications@github.com wrote:

We need to tag this under: WISHLIST SDL2 PORT


Reply to this email directly or view it on GitHub
#184 (comment).

@Michaelangel007
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Yeah Wine works for now. Still would like to see a native SDL2 port so I don't have to bother with Wine on OSX. :-)

@n9yty
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n9yty commented Apr 15, 2015

Compiling linapple on Mac OS X is realtively trivial... I just had to install libzip, modify the Makefile to find it's header file zipconf.h in its unusual location, and then fix a few cpp files when they had errors. I think almost entirely this was simply adding the #include <unistd.h> line. It didn't build a nice app bundle or anything, but I could run it from terminal. It was only done as a curiosity, not to make it a fully distributable package. But if someone, sparked by this, wanted to build one . . . :)

@abcbarryn
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I updated the download to the latest version of AppleWin.

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