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Various Inconsistancies #135

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AlgorithmX2 opened this issue Sep 27, 2014 · 2 comments
Closed

Various Inconsistancies #135

AlgorithmX2 opened this issue Sep 27, 2014 · 2 comments
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enhancement An enhancement for an existing feature

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@AlgorithmX2
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I really have no solutions for these, but I figured I would post my observations.

  1. What machines accept third party power;
    a. Inscriber
    b. Controller
    c. Energy Acceptor
    d. ME Chest
    e. Charger

    What Doesn't
    a. Growth Accelerator
    b. Molecular Assembler.

    This seems odd?

  2. What items can accept third party power; Everything except energy cells.

  3. Annihilation Plane - Buffer, nothing else in AE2 has a buffer, but the annihilation plane does.

  4. Channel cost is not visible on the network tool.

  5. ME Chests, Security Terminals, and Drives Connect to cables on faces that you wouldn't expect.

  6. Can't charge pure quartz, kinda a sore spot since you have to roll back to raw crystals to do this.

  7. Can't put wrenches on Storage/Conversion Monitors

Originally Posted by AlgorithmX2

This issue was migrated; For original details see http://ae-mod.info/Tracker/1135/

@AlgorithmX2 AlgorithmX2 added the feature A suggestion for a completely new feature label Sep 27, 2014
@thatsIch
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thatsIch commented Oct 1, 2014

Interface has only 8 slots,
expanding on the idea of export buses and everything else is based on 9 slots,
should expand the interface slot to be able to pre-configure 9

Fixed with latest PR

@Blue64
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Blue64 commented Nov 18, 2015

Another thing I've observed (rv2-stable-10), on the Network Tool, the numbers for Idle Draw aren't all accurate.

I could debug the specifics, but it'd take me a while as I'm currently reworking my MineTweaker Scripts (noticed another AE2 bug in crafting recipes, hence my current browsing through the issues section).

I could easily debug it by setting the Power Conversion to 2 / 5 / 10 / 20 / 50 / 100 / 200 / 500 / 1000 / 2000 / 5000 (in that order, as I've no idea what function the actual output number is stored as, for all I know, it could use a full Float), but it'd take me a at least a few days of nolife typing my scripts without breaks (I'm manually indexing & labeling all of my items for use in OreDict & crafting Customization for almost 100 jar files)

"1." actually makes sense because the only items that are really specialized are those, because those 2 blocks are the only ones actually creating matter. Formation Plane doesn't count because it's not creating, just reassembling it into item/block form.

My beef with the Quartz is you can't Grind it unless it's not pure, but the conversion is perfectly balanced, which kinda removes the point of converting it back (fluix too), but I fixed it via MineTweaker OreDict additions, so I'm good.

@yueh yueh closed this as completed Jul 17, 2020
@github-actions github-actions bot locked as resolved and limited conversation to collaborators Jan 15, 2021
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