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Crash on Teleport #5004

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CrossVas opened this issue Feb 24, 2021 · 1 comment
Closed

Crash on Teleport #5004

CrossVas opened this issue Feb 24, 2021 · 1 comment
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bug Self explanatory?

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@CrossVas
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CrossVas commented Feb 24, 2021

Describe the bug

The world is crashing when teleporting to my base.

To Reproduce

  1. Make a teleport at your base (I use mekanism teleport);
  2. forceload the chunk where you have a mid-game base and ae system (interfaces, buses, controllers, cables);
  3. Go far away from your base and set another teleporter to your base;
  4. Teleport to your base using teleports.

Expected behavior

Load my base and not crashing.

Additional context

crash-2021-02-24_14.15.25-server - pastebin link

Environment

  • Environment:
    Minecraft: 1.16.5
    AE: 8.3.0-alpha.1

!!! Also tried with 8.2.0 release build: works fine.
Maybe I should reorganize my cables. I feel like I'm missing something, but the fact that previous version worked fine makes me think that this is not related to my way of cable management.

F3+C crashlog: pastebin;

Spoilers:

First picture: my base from top. I have a multiblock controller, another controller which take channels from the multiblock and spread it around the base.

2021-02-24_15 16 14

Second picture: the chunk where I'm teleporting - floor 1

2021-02-24_15 21 16

Third picture: same chunk - floor -1. Also the way I use p2p to get channels

2021-02-24_15 16 30

4th picture: same chunk - some cable-management (2 p2p tunnels, 2 dense smart cables going to my storage room).

2021-02-24_15 21 55

@yueh yueh added this to the 8.3.0-alpha - 1.16.5 milestone Feb 25, 2021
@yueh yueh added the bug Self explanatory? label Feb 25, 2021
@yueh
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yueh commented Feb 25, 2021

There is a bug which causes clientside tile entities to be exposed to the serverside when playing in single player.

yueh added a commit that referenced this issue Feb 25, 2021
There was a chance that it would leak the clientside `TileEntity` into
the serverside callback queue.
@yueh yueh closed this as completed in 747ee0d Feb 26, 2021
@yueh yueh mentioned this issue Mar 12, 2021
@github-actions github-actions bot locked as resolved and limited conversation to collaborators Aug 26, 2021
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