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Too many items in the system, prevents items from showing up #6725

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AzerJunior opened this issue Oct 26, 2022 · 0 comments
Closed

Too many items in the system, prevents items from showing up #6725

AzerJunior opened this issue Oct 26, 2022 · 0 comments
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bug Self explanatory?

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@AzerJunior
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Describe the bug

I can not see or access any items on the ME network but I can put more in, whole system is chunk loaded. channels are correct, there are enough cells. storage drawers are disconnected issues still persists, i take out a few drive and items show up again but placing the drives back into the system causes the problem to happen again.

How to reproduce the bug

can be replicated with enough items in the system (hundreds of types, millions of items).

Expected behavior

To be able to see and take items out of my ME system

Additional details

No response

Which minecraft version are you using?

1.19

On which mod loaders does it happen?

Forge

Crash log

https://pastebin.com/w2uhrLGM

@AzerJunior AzerJunior added the bug Self explanatory? label Oct 26, 2022
Technici4n added a commit that referenced this issue Apr 25, 2023
We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
Technici4n added a commit that referenced this issue May 22, 2023
…up (#7069)

We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
Technici4n added a commit that referenced this issue May 22, 2023
…up (#7069)

We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
Technici4n added a commit that referenced this issue May 22, 2023
…up (#7069)

We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
Technici4n added a commit that referenced this issue May 22, 2023
…up (#7069)

We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
Technici4n added a commit that referenced this issue May 22, 2023
…up (#7069)

We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
Technici4n added a commit that referenced this issue May 22, 2023
…up (#7069)

We already had the proper packet splitting logic, however it was splitting at 512 MiB instead of splitting at 512 KiB... 😄
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