Releases: AppliedEnergistics/Applied-Mekanistics
Releases · AppliedEnergistics/Applied-Mekanistics
1.6.0-alpha.2 for NeoForge on Minecraft 1.21
1.6.0-alpha.1 for NeoForge on Minecraft 1.21
What's Changed
- 1.21 update
- Textures Update by @Ridanisaurus in #62
- Fixed #61 where certain AE2 items and blocks could destroy radiation
New Contributors
- @Ridanisaurus made their first contribution in #62
Full Changelog: 1.5.3-beta...1.6.0-alpha.1
1.5.3-beta for NeoForge on Minecraft 1.20.4
What's Changed
Full Changelog: 1.5.2-beta...1.5.3-beta
1.5.2-beta for NeoForge on Minecraft 1.20.4
What's Changed
- Fix generic inv adapter for parts by @Technici4n in #57
Full Changelog: 1.5.1-beta...1.5.2-beta
1.5.1-beta for NeoForge on Minecraft 1.20.4
What's Changed
- Add support for Mek ingredients when running EMI+JEI by @Technici4n in #55
- Remove creative chemical cell (AE2 has a universal creative cell now) by @Technici4n in #56
Full Changelog: 1.5.0-beta...1.5.1-beta
1.5.0-beta for NeoForge on Minecraft 1.20.4
Ported to NeoForge 1.20.4.
1.4.2 for Forge on Minecraft 1.20.1
What's Changed
- Add Simplified Chinese localization by @UraraChiya in #43
- Make ChemicalIngredientConverter check the ingredient class by @ramidzkh in #48
New Contributors
- @UraraChiya made their first contribution in #43
Full Changelog: 1.4.1...1.4.2
1.4.1 for Forge on Minecraft 1.20.1
Fixes #42
Full Changelog: 1.4.0...1.4.1
1.4.0 for Forge on Minecraft 1.20.1
Updated to 1.20.1
Full Changelog: 1.3.5...1.4.0
1.3.5 for Forge on Minecraft 1.19.2
What's Changed
- Simplify chemical import and export strategies by @ramidzkh in #32
Fixes a bug where if multiple chemical types are available, e.g. a tank with gasses and pigments, only the first one will be imported and ignore the rest, even if there is no gas
Full Changelog: 1.3.4...1.3.5