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Releases: AppliedEnergistics/Applied-Mekanistics

1.6.0-alpha.2 for NeoForge on Minecraft 1.21

25 Jul 09:18
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Full Changelog: 1.6.0-alpha.1...1.6.0-alpha.2

1.6.0-alpha.1 for NeoForge on Minecraft 1.21

14 Jul 00:28
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What's Changed

  • 1.21 update
  • Textures Update by @Ridanisaurus in #62
  • Fixed #61 where certain AE2 items and blocks could destroy radiation

New Contributors

Full Changelog: 1.5.3-beta...1.6.0-alpha.1

1.5.3-beta for NeoForge on Minecraft 1.20.4

27 Apr 00:14
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Full Changelog: 1.5.2-beta...1.5.3-beta

1.5.2-beta for NeoForge on Minecraft 1.20.4

08 Mar 10:14
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Full Changelog: 1.5.1-beta...1.5.2-beta

1.5.1-beta for NeoForge on Minecraft 1.20.4

07 Mar 17:13
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What's Changed

  • Add support for Mek ingredients when running EMI+JEI by @Technici4n in #55
  • Remove creative chemical cell (AE2 has a universal creative cell now) by @Technici4n in #56

Full Changelog: 1.5.0-beta...1.5.1-beta

1.5.0-beta for NeoForge on Minecraft 1.20.4

25 Feb 22:34
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Ported to NeoForge 1.20.4.

1.4.2 for Forge on Minecraft 1.20.1

05 Nov 11:36
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What's Changed

  • Add Simplified Chinese localization by @UraraChiya in #43
  • Make ChemicalIngredientConverter check the ingredient class by @ramidzkh in #48

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Full Changelog: 1.4.1...1.4.2

1.4.1 for Forge on Minecraft 1.20.1

03 Nov 12:02
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1.4.0 for Forge on Minecraft 1.20.1

01 Oct 06:39
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Updated to 1.20.1

Full Changelog: 1.3.5...1.4.0

1.3.5 for Forge on Minecraft 1.19.2

03 Sep 03:44
3a627d2
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What's Changed

  • Simplify chemical import and export strategies by @ramidzkh in #32
    Fixes a bug where if multiple chemical types are available, e.g. a tank with gasses and pigments, only the first one will be imported and ignore the rest, even if there is no gas

Full Changelog: 1.3.4...1.3.5