Releases: ArcanoxDragon/PokeRandomizer
Releases · ArcanoxDragon/PokeRandomizer
Version 1.2.0 Beta
- Improve deterministic stability of randomizer for a particular seed (ensures that, between different versions of the program, even if one part of the randomizer logic changes, other parts will remain deterministic for a given seed)
- Support alternate naming style for "code.bin"
- Auto-detect exact game version from the game's banner file
- Fix potential scenario where the only Master Ball in OR/AS would get replaced by another item (the original Master Ball item in the Team hideout will never be randomized)
Fix for null-move problem
This is a hotfix release for v1.1.0 to fix an issue where null moves could be chosen for a Pokémon's Egg Move or Level-up Learnset list. These null moves would corrupt the move list of the Pokémon if learned, until a TM was taught or the Pokémon learned a move via another method. Any time where this move was chosen in v1.1.0, it will now be replaced with the move "Pound".
This fix maintains seed-compatibility with v1.1.0, so if using the same seed and settings as a randomization from v1.1.0, the only difference in v1.1.1 will be the null move being replaced with Pound (which results in a few trainers' party's moves being shuffled a little bit, but very minimally).
New features and bug fixes
Changelog
- Add log file feature to log every action the randomizer takes
- Add feature to allow specifying a custom randomizer seed (to reproduce past results)
- Fixed issue with encounters not randomizing properly
- Professor Sycamore in X/Y now has the properly randomized Gen 1 starter Pokémon as his battle team
- Changed starter randomizer "elemental types" option to preserve the type triangle
Minor UI Improvements
- Revised some minor UI elements to be more clear and consistent
First Beta Release
v1.0.0-beta Update README.md