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Releases: ArcanoxDragon/PokeRandomizer

Version 1.2.0 Beta

06 May 17:30
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  • Improve deterministic stability of randomizer for a particular seed (ensures that, between different versions of the program, even if one part of the randomizer logic changes, other parts will remain deterministic for a given seed)
  • Support alternate naming style for "code.bin"
  • Auto-detect exact game version from the game's banner file
  • Fix potential scenario where the only Master Ball in OR/AS would get replaced by another item (the original Master Ball item in the Team hideout will never be randomized)

Fix for null-move problem

25 Oct 00:15
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This is a hotfix release for v1.1.0 to fix an issue where null moves could be chosen for a Pokémon's Egg Move or Level-up Learnset list. These null moves would corrupt the move list of the Pokémon if learned, until a TM was taught or the Pokémon learned a move via another method. Any time where this move was chosen in v1.1.0, it will now be replaced with the move "Pound".

This fix maintains seed-compatibility with v1.1.0, so if using the same seed and settings as a randomization from v1.1.0, the only difference in v1.1.1 will be the null move being replaced with Pound (which results in a few trainers' party's moves being shuffled a little bit, but very minimally).

New features and bug fixes

24 Oct 02:26
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Changelog

  • Add log file feature to log every action the randomizer takes
  • Add feature to allow specifying a custom randomizer seed (to reproduce past results)
  • Fixed issue with encounters not randomizing properly
  • Professor Sycamore in X/Y now has the properly randomized Gen 1 starter Pokémon as his battle team
  • Changed starter randomizer "elemental types" option to preserve the type triangle

Minor UI Improvements

10 Jun 22:23
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Minor UI Improvements Pre-release
Pre-release
  • Revised some minor UI elements to be more clear and consistent

First Beta Release

10 Jun 05:30
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First Beta Release Pre-release
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v1.0.0-beta

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