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v0.18.2

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@LovelySanta LovelySanta released this 22 Feb 21:09
6c1358c

Refining

Version: 0.11.3
Date: 22.02.2020
  Changes:
    - Updated the loading of presets
    - Updated emission data, so it now shows in the ingame tooltips (and activates)
    - Auto preset generation on adding ore
    - Changes the refinery ore product generation to be more flexible and dynamic
      - This puts almost all sorting recipes back to the way they where in 0.17
      - The reason is that in the 0.11.0 release a lot of recipes did have unintended changes
      - DO NOT UPDATE IF YOU DO NOT WANT TO REBUILDING parts of your existing base (again..)!
    - Added settings to allow all ores in the starting area
  Bugfixes:
    - Fixed Electro Whinning Cell MK1 and MK2 had same crafting speed (changed MK1 1 --> 0.75)

Petrochem

Version: 0.9.2
Date: 22.02.2020
  Changes:
    - Updated emission data, so it now shows in the ingame tooltips (and activates)
    - Updated fuel values to be based on volume not mass (and globally balanced down) GH#38
      - For reference Hydrogen is only 33kJ now
  Bugfixes:
    - Fixes incorrect presets for natural-gas
    - Marked the Metal Catalyst Carrier result in recipes as a catalyst ingredient
    - Added all bobs electrolysers to include the angels recipes

Smelting

Version: 0.6.1
Date: 22.02.2020
  Changes:
    - Updated emission data, so it now shows in the ingame tooltips (and activates)
    - Changes the smelting recipe generation to be more flexible and dynamic
    - Added powder recipe for Aluminium, Gold, Lead, Manganese, Platinum, Silver, Tin, Titanium, Zinc
    - Added roll recipes for Chrome, Cobalt, Gold, Lead, Manganese, Nickel, Platinum, Silver, Tin
    - Changed bobs powdered silicon icon for angels version for consistency
    - Updated bobs silver oxide icon to be consistent with angels icons
    - Renamed Powdered Tungsten to Tungsten Powder to be in line with other angel powders
    - Added a steel rod from steel plate recipe and moved steel rod stacks further down the tech tree
    - Added silicon wafer item and recipe, also affects bobs silicon wafer yield to be consistent
    - Added a basic solder wire recipe to counteract the need of oxygen to make solder early game
    - Added separate solder smelting technology icon (was using the one from zinc smelting before)
  Bugfixes:
    - Fixed the icon on the gold wire recipe
    - Fixed missing localisation on steel rod stack (recipe)
    - Fixed casting machine tiers 2..4 not having an output fluid box
    - Fixed missing recipes for the molds

Bioprocessing

Version: 0.7.3
Date: 22.02.2020
  Changes:
    - Bio tokens always gets added to labs now, trigger option added for mods to exclude the lab
    - Pastes requires 2 powder instead of 1 ore
    - Changed the tech icon of Farming and Garden Mutations
    - In marathon mode (expensive), you get the garden back when trying to obtain alien life samples
    - When picking up gardens, they have a chance of giving some crops as well
  Bugfixes:
    - Fixed petri-dish requiring the wrong glass item (when playing with bob)
    - Updated emission data, so it now shows in the ingame tooltips (and activates)
    - Fixed that there where no temperate gardens generating under any circumstances
    - Fixed garden duplication recipes did not have the garden marked as a catalyst ingredient (production stats)

Exploration

Version: 0.3.2
Date: 22.02.2020
  Bugfixes:
    - Fixed spitters were dealing too much damage (600+/s)
    - Fixed some guns recipes that were not in the correct spot

Industries

Version: 0.3.1
Date: 22.02.2020
  Changes:
    - Dependent on bioprocessing 0.7.3 for new lab triggers
    - Updated emission data, so it now shows in the ingame tooltips (and activates)
    - Automated component replacement script if components is activated
      - Works with Vanilla, Angels and Bobs (default, normal and expensive)
      - All buildings require blocks
      - Other recipes changed to take angels components
      - Hides bobs electronic(finals) to use angels electronics
      - Still uses bobs electronic paths for modules (for now)
      - Warning: Does not need overhaul=true to work

Infinite ores

Version: 0.9.1
Date: 22.02.2020
  Changes:
    - Synced the resource-builder with refining
    - Auto preset generation on adding ore

Addon - Petrochem train

Version: 0.5.1
Date: 22.02.2020
  Changes:
    - Added option to allow higher tiers of trains

Addon - Smelting train

Version: 0.3.1
Date: 22.02.2020
  Changes:
    - Added option to allow higher tiers of trains