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Wargroove: Tweaks to map terrain and migrate generate_basic to create_items #1982

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merged 90 commits into from
Jul 18, 2023

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FlySniper
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What is this fixing or adding?

Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village.
Moved item creation from generate_basic to create_items for (#1460)

How was this tested?

I completed a run.

If this makes graphical changes, please attach screenshots.

FlySniper and others added 30 commits November 4, 2022 19:41
… the wrong variables. Added more comments in Regions.py
…nstead of numbers. WargrooveClient now sends seeds for each individual level
WG: Commander Choice options
…cks was sent at the start of the frist turn.
@Berserker66 Berserker66 merged commit 1630529 into ArchipelagoMW:main Jul 18, 2023
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@ThePhar ThePhar changed the title Wargroove Wargroove: Tweaks to map terrain and migrate generate_basic to create_items Jul 19, 2023
@ThePhar ThePhar added the is: refactor/cleanup Improvements to code/output readability or organizization. label Jul 19, 2023
kl3cks7r pushed a commit to kl3cks7r/Archipelago that referenced this pull request Dec 15, 2023
## What is this fixing or adding?

Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village.
Moved item creation from generate_basic to create_items for (ArchipelagoMW#1460)
Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
## What is this fixing or adding?

Adjusted some map terrain. Made Ambushed in the Middle's HQ more exposed. Made Deep Thicket's AI spawn extra units. Adjusted some terrain in Rebel Village.
Moved item creation from generate_basic to create_items for (ArchipelagoMW#1460)
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4 participants